StarCraft II: Wings of Liberty Walkthrough

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Published by 8 years ago , last updated 5 months ago

Posted on July 26, 2010, Ben Richardson StarCraft II: Wings of Liberty Walkthrough

Mar Sara Missions

Liberation Day

  1. The first mission is something of a tutorial – you’re guiding a few marines against a Dominion base. Select your team and start heading down the road. You can give your enemies move commands with by Right-Clicking, or by pushing the M key and clicking where you want your units to go.
  2. Follow the road to the bend, where you’ll come across two Dominion marines. Attack them by Right-Clicking or pressing the A key and selecting the enemy units. Focus all your troops’ fire on a single unit to kill it quickly and minimize your damage.
  3. ACHIEVEMENT: Use Raynor – he’s the marine wearing gray, accessible if you hit F2 – to kill five units himself on at least Normal difficulty, and you’ll unlock the “Raynor’s Back” Achievement. Just send Raynor to kill each of these early straggler marines himself and you’ll get the achievement easily.
  4. ACHIEVEMENT: If you’re on Hard difficulty, you can get the “Down with Mengsk” Achievement for taking out every enemy unit – which you’ll probably do anyway.
  5. A little further, you’ll see a holoboard of a Mengsk propaganda recording. Destroy it – there are six in the level and knocking out all of them is a bonus objective.
  6. Just up the road is another marine. Kill him and move into the town square, where marines are amassing behind barricades to take you on.
  7. Reinforcements fall right behind the enemy troops. Send Raynor’s group in to flank them and concentrate the reinforcements’ fire on single units to knock them out fast. When the fight’s over, select all the remaining units and move west.
  8. Knock out the holoboard there, then go south and get another one. Watch out for the two marines near the southern board.
  9. Go southeast from that board and you’ll find a fourth holoboard around a corner. Destroy it as well, then move to the north.
  10. As you move up, you’ll see marines harassing a group of locals. Take out the first two troopers, then reassign your attack group as two more troops run up to reinforce them. Then move north and attack the building they were protecting.
  11. Hit the holoboard to the north of the civvies after you’ve cleared the area.
  12. Move up the road just a few more steps to find the last holoboard. Blast it to complete the bonus objective.
  13. The headquarters is just ahead. Lead the locals through the archway and focus fire on each marine individually to kill it quickly. You shouldn’t have much trouble.
  14. While you’re here, take a second to destroy the two Mengsk statues on either side of the court yard.
  15. Now move toward the HQ. Kill the two flying Viking units that land near you as you approach – focusing fire on each one is teh best way – then turn your attention to the HQ. Destroy it to finish the mission.
  16. ACHIEVEMENT: Killing the HQ will unlock the “Liberation Day” Achievement.
  17. Following the mission, you’ll take a breather in a local bar. You can click various elements all around the room to get more bits of story. When you’re ready, click the brief case to Raynor’s left to start the next mission.
  18. ACHIEVEMENT: Between missions, you can usually watch a news broadcast by clicking the television screen wherever you are. Sit through 1o of these to unlock the “Couch Surfer” Achievement.

The Outlaws

  1. You’ve got some base-building to do. Start by selecting all your SCV units – the ones to the left of the Command Center – and Right-Clicking or hitting G and clicking the crystals to have the units gather. You’ll use those crystals to pay for the units you’re going to build.
  2. Click the Command Center and, on the menu to the right, assign it to train more SCV units. Three should do the trick.
  3. When the SCVs are built, click the Building menu button (or hit B) and choose the Refinery. Set it on the green gas mine to the right of your base.
  4. TIP: You can give a second order to units for them to complete in sequence. When you send an SCV to construct a building and you want to send him back to gathering afterward, hold Shift while he’s selected and tell him where to gather, and he’ll execute the gathering order when he’s done building.
  5. When the Refinery is built, the SCVs assigned to it will automatically start harvesting gas, which you need to train more marines. Assign another SCV to build a Supply Depot to the right of your base near the other one. This will allow you to build more units.
  6. Click your Barracks and start training more marines. You can also build the Tech Lab add-on to train medic units as well. They’ll support your troops and keep them alive longer.
  7. Build a second Barracks if you feel the need to create marines even faster. It’s not a bad idea. Keep amassing marines until you’ve got a decent team of 12 or so units. Around that time, you’ll catch a message that rebels to the west are under attack.
  8. Send your attack group to the rebel base and knock out the Dominion forces. Use the Attack command on your units so they’ll shoot stuff, rather than just run by it with the Move command.
  9. ACHIEVEMENT: The “Cash Reward” Achievement can be unlocked by gathering up all mineral pallets you pass along the way in this mission. Two are on the road as you leave your base. Just send your units to touch them. There are nine total.
  10. Clear the Dominion troops and take over the rebel base. Use its barracks to create more units as necessary.
  11. Pallets: Pick up the pallets scattered around the rebel base to add them to your supplies.
  12. Back at your base, assign an SCV to build a couple more supply depots to help with your expansion. Build some more marines and when you have a big force, start heading north.
  13. Pallets: Grab an SCV and send him north of your base. At the road, look for a path through the rocks that heads north even further. As he goes through that pass, he’ll find three more crystal pallets. Snag all three and you should unlock the “Cash Reward” Achievement.
  14. Back at the rebel base, the north path has a blown out bridge, but west of that you can access the Dominion base. Keep building marines and medics to reinforce your troops as you press the attack. You’ll face two flame-throwing Dominion Hellion units as you approach.
  15. Move north and look for a Dominion bunker. Focus all your fire on it and keep your medics back so they can heal your troops. After a few seconds, you should put enough hurt on the bunker to destroy it. Kill the marines inside afterward.
  16. Keep pushing north. Take out any straggling enemy units and move to the west, where you’ll see a Dominion Barracks working hard to turn out more fighters. Attack the Barracks to destroy it. Make sure to kill any marines that come out.
  17. Watch out for additional Hellions while you’re fighting. Take any of them out and move to the east, past the Command Center, to find a Dominion Factory. Attack that building next to destroy it.
  18. That shuts down the Dominion’s base’s offensive capabilities. Wipe out the SCVs and destroy the Command Center to finish the mission.
  19. ACHIEVEMENT: You’re reward is “The Outlaws” Achievement for finishing the mission.
  20. ACHIEVEMENT: On Hard mode, smash through the Dominion base within 10 minutes to get the “Be Quick or Be Dead” Achievement.

Zero Hour

  1. Your job is to hold your position until you can be extracted. You’ll want to build defenses and extra manpower as fast as possible.
  2. Quickly send your SCVs to gather and start building more. Send one to build a refinery.
  3. Roll down to the bridges and start loading them with marines. Group the remaining marines into an attack team.
  4. TIP: Select a group of units and hold Shift and press a number key to hotkey those units into a group. Now, whenever you press that number key, you’ll select that group and can quickly give them orders.
  5. ACHIEVEMENT: If you’re playing on Hard mode, you can earn “The Best Defense…” Achievement by going on the offensive and destroying the Zerg hatcheries. Do that by building marines by the truckload and (mostly) ignoring your own defenses. Keep sending additional reinforcements to back up your men as they go storming through the Zerg bases. It’s tough, but a constant flood of attackers will do the trick.
  6. When you’ve got resources coming in – you’ll want two SCVs on your gas refinery – start building more marines and strengthening your defenses. Add a bunker to each bridge so they can create a cross-fire. Load them up as soon as you can.
  7. ACHIEVEMENT: Pump up your defenses if you’re on Normal or higher and protect them with repair SCVs. Keep the Zerg from destroying any and you’ll get the “Hold the Line” Achievement.
  8. Before long, you’ll get a message about units trapped across the eastern bridge. Send your attack group there to save them and grab the resource pallet there.
  9. Return with your troops to base. Load up any additional bunkers and keep them repaired. Dedicate an SCV to the area and make him use the “Patrol” command to keep moving in the area.
  10. Flying Zerg units will attack your base before long. Use turrets and marines to take them out. You can have SCVs build additional turrets if you feel the need.
  11. You’ll see more rebel units pinned down to the north (as well as more resource pallets nearby). Send the attack group to get them, then return to base.
  12. Keep fortifying your defenses. Use your base’s Engineering Bay to upgrade your marines. build additional bunkers and turrets when you can, and keep SCVs pumping up your supply count. You should always have something going on.
  13. At the 10-minute mark, you’ll see a third group of rebels way to the west. Send your attack group to retrieve them and their resource pallets to complete the bonus objective.
  14. Return to base and keep building bunkers and turrets. You’ll want a bunker in the center along the northern edge of your base to help deal with mutalisks, and at least three (maybe four) bunkers covering each bridge.
  15. As you run toward the end of the mission, keep building support marines and divide your attack group among the two bridges and the northern edge of the base. Dedicate two or three SCVs to repair patrols and hunker down.
  16. The last two minutes get a little hairy, with Zerg forces throwing themselves at your defenses pretty much constantly. Keep the units coming and the buildings repaired and you should get through without much problem. When the timer runs down, the mission ends.
  17. ACHIEVEMENT: You’ll grab the “Zero Hour” Achievement for completing this mission, as well as the “Mar Sara Missions” Achievement for competing this section of the campaign.
  18. When you get to the Hyperion bridge, click everything you can, then head down to the Armory and upgrade your forces with the money you’ve earned.
  19. ACHIEVEMENT: Talk to Tychus on the bridge to earn the “Nice Suit” Achievement.

Colonist Missions

The Evacuation

  1. You’re battling Zerg again in this mission, but you get access to Firebats, who carry flamethrowers. Firebats are great against Zerg ground units, but have no ability to attack air units.
  2. Fight your way through zerglings along the road to the west. When you get there, you’ll join up with the stranded colonists and take control of their base.
  3. Get to work fortifying and growing your forces. Build extra SCVs and get them mining gas – you’ll need it for Firebats.
  4. Build a couple of additional Supply Depots and another Barracks when you have the resources. Primarily, though, you’re going to need an attack group: outfit it with mostly marines and a few Firebats.
  5. Before long, a troop transport will start loading up with colonists. You need to protect it along the road that goes north to the starport. Send your attack group along with it, and in the meantime, get more marines and Firebats ready.
  6. TIP: As you follow the transport, watch for resource pallets scattered along the road. Grab them to boost your fighting strength.
  7. Along the road, you’ll notice a few abandoned Terran Bunkers standing at choke points. These are good defensive positions: train more troops to man them.
  8. ACHIEVEMENT: On Hard mode, if you can get through the entire mission without losing a building, you’ll get the “Sacrifice Nothing” Achievement. Nab it by keeping SCVs stationed near your defensive positions to repair them.
  9. Another positive strategy: send an SCV to build a second bunker at each choke point, and get those manned too. Now you’ll severely decrease the Zerg’s ability to attack the convoys.
  10. TIP: Near the starport, you’ll get a message notifying you of a Zerg Chrysalis nearby. Send troops to capture it and you’ll gain Research Points good for upgrading your troops in the Hyperion’s armory. Finding three of these chrysalises nets you the mission’s Bonus Objective.
  11. When the convoy’s safe, return your troops to base and keep building your forces. Get a strong attack force together while you have time, and load the Bunkers near the choke points. Station one SCV at each pair of Bunkers to repair them.
  12. TIP: If you have the resources and a few spare seconds, build an Engineering Bay so you can upgrade your troops’ firepower and armor.
  13. The next convoy will be ready shortly. When it is, escort it to the starport like you did the first time. You’ll have Zerg to contend with the whole way, so keep close. If the transport gets damaged, use one of your SCVs out near the Bunkers to repair it.
  14. Chrysalis: After the transport gets to the starport, look for a path along the road just south of it, on the eastern side. You should be able to cut through into some fields, where there are a ton of pallets. Fight through to the south to find the second Chrysalis. You can also build a Bunker or two to wall off this path against Zerg forces.
  15. Return to base and await the next convoy. Build up troops and repair and heal anything that’s been damaged.
  16. Repeat the process with the next convoy. Make sure you keep plenty of marines around to take out aerial enemies.
  17. Chrysalis: In between convoys, head down to the first chokepoint, just north of your base, on the west side. Fight down the ramp and you’ll find the last Chrysalis (and some resources) there.
  18. Reinforce as you await the next convoy. You’ll want a big protection force, as Zerg reinforcements will literally be raining from the sky. Cover it all the way to the starport.
  19. The last attack group will have tunneling Zerg Nydus Worms landing near the road. Keep your attack group close by and just keep thrashing the Zerg.
  20. It’s not hard to fight your way to the starport. Keep your buildings repaired and the transport surrounded by troops and it’ll get there safely, ending the mission.
  21. ACHIEVEMENT: Completing the mission is good for “The Evacuation” Achievement. If you did it without losing a transport, you’ll also receive the “Handle with Care” Achievement.
  22. ACHIEVEMENT: In the Cantina after the mission, you can play the Lost Viking arcade machine to the left of the room. Earn 125,000 points to get the “Lost Viking: Bronze” Achievement. Fight through and defeat the Terra-tron boss to get the “Terra-tron Terrorized!” Achievement. You can upgrade your troops and hire mercenaries as well.
  23. ACHIEVEMENT: Between missions, go through all available areas and click on all the main characters to speak with them. That gets you the “Stay Awhile and Listen” Achievement.


  1. This mission is divided into two halves: By day, you’re running around razing buildings. At night, you need to hunker down and fend off attacks from infested colonists, who are vulnerable to fire.
  2. First, set up your defenses. Build extra SCVs and Bunkers at the choke points entering your base to the north and northeast. Get two Bunkers on each side.
  3. TIP: If you’ve upgraded your Bunkers to fit more troops, it’ll pay off here.
  4. Train some troops: fill one bunker with Firebats, the other with marines. The marines will take care of enemies at range, while the Firebats roast anything that gets in close. It’s also good to station an SCV at each choke point to repair your buildings.
  5. Meanwhile during this first night, use the time to build your attack force. Before long, a Factory will arrive in your base. Use it to build more Hellions for your daytime attack group.
  6. Build some Supply Depots, backup troops for base defense, and an Engineering Bay to upgrade your forces. When you’re satisfied, get together an attack group and wait for daylight.
  7. During the day, send your attack team (Hellions work best because they move fast and can retreat home quickly when the sun sets) out and start ravaging buildings. There’s not much to it – concentrate fire to destroy a structure quickly. Watch out for zergling larva that will come out of the destroyed buildings and attack you.
  8. Raze as many buildings as you can, then return home before the timer runs out to protect your forces. Heal and repair your troops when they get back.
  9. During Night 2, you should have lots of resources. Use them – build two big squads of Hellions so you can go in multiple directions at once.
  10. ACHIEVEMENT: Speed is key for grabbing the “28 Minutes Later” Achievement, which you can unlock if you can complete the entire mission by Night 5. Hellions are key to doing that.
  11. During your defense, you’ll hear about two Zerg infester units that only appear at night. Make note of their locations during the night so you can clear the area around them during the day.
  12. Build up your forces and prepare for the next attack. When day breaks, divide up your troops and wipe out all the buildings on the upper half of the map if you can.
  13. Also, go to the areas near the infesters and clear the buildings around them. That’ll get rid of all the infested colonists in the area, leaving the infesters defenseless. When night is about to fall, leave a team of Hellions in position to attack the infester as soon as it comes up, then return to base before they’re destroyed.
  14. On Night 3, toward the end, enemies will break through your southern defenses. Move your attack troops down to deal with them and cover the flank. During the day, build Bunkers and fill them with troops while you have protection.
  15. Daytime. Clear out the second infester location, to ease your efforts later. As you sweep the southern areas, be careful of Zerg defenses. You’ll need to concentrate fire on the Sunken Colonies to take them down with minimal casualties.
  16. Repeat the process. Split your forces up and keep having them concentrate their fire on a single building to knock them out fast. You should be able to do it before the end of Day 4.
  17. ACHIEVEMENT: When you finish all the Zerg structures, you’ll net the “Outbreak” Achievement for your effort.
  18. You’ll unlock the Laboratory area on the Hyperion after the mission as well.

Safe Haven

  1. When you’re prompted to go to Haven, you’ll get this mission if you choose to fight the Protoss and protect the colonists. If you choose the Protoss’ solution, you’ll play “Fall of Haven” instead.
  2. Either way, you can choose the other mission from the Archive console on the Hyperion’s Bridge. Though, this won’t affect your story progression once you’ve made your choice.
  3. The mission is divided into three fronts: attacking the Nexuses, defending the settlements, and attacking the Purifier mothership. You’ll need two separate groups of units for the battle.
  4. Build SCVs and get them to your Refinery. Meanwhile, upgrade your Starport with a reactor so you can double your Viking production. You’ll need lots of those.
  5. Speed is key here. Build a team of Marauders to go with your Vikings and send them to the first Nexus, just to the east of your base. Use the Vikings in jet form to take out the Protoss air support, and the Marauders to kill the ground units and destroy the Nexus.
  6. The Purifier goes from settlement to settlement, eradicating it. You have until it reaches your base to destroy it, but you have to nuke all three Nexuses to be able to damage it. Ignore it for now.
  7. ACHIEVEMENT: There are four settlements the Purifier could potentially destroy before the end of the mission. If you can destroy the mothership with three settlements remaining, the “You Shall Not Pass” Achievement is yours.
  8. ACHIEVEMENT: On Hard mode, the “My Precious!” Achievement is your reward if you can save two of the human settlements from the Purifier.
  9. After killing the first Nexus, sprint to the next one with your Viking and ground teams. Reinforce them as much as possible along the way and go down to the southwestern base to destroy it.
  10. Keep your Vikings on a short leash – after the Purifier destroys the first base, it’ll dispatch an air unit squadron to attack one of the other human settlements. Send the Vikings and have them concentrate fire to destroy the Protoss Carriers quickly.
  11. Replenish your forces if you’re diverted by the Protoss attack, and return to the second Nexus. When it’s destroyed, head east to the last base, and take out the last Nexus
  12. Destroying all three Nexuses knocks out the Purifier’s shields. When that’s done, send everything you’ve got against the Purifier, while building more Vikings back at your base as reinforcements.
  13. Include your ground units in the assault against the Purifier – the extra targets might divert its attention from the real threat presented by your Vikings.
  14. Punish the Purifier quickly and with a ton of force, and you should be able to destroy it quickly. Blast it and you’ll finish the mission.
  15. ACHIEVEMENT: Saving the human colony ships from Protoss aerial assaults and destroying the Purifier nets you the “Safe Haven” Achievement.

Fall of Haven

  1. If you opt for the Protoss’ final solution, you’ll get this mission and have to face the Zerg on Haven.
  2. Haven is covered in four Zerg colonies that you have to destroy, but in addition, groups of Zerg will attack random human colonies scattered around the map and infest them.
  3. Start the normal progression of mining gas and getting getting an attack force together. You’ll want a team of a few Firebats, a few medics, and marines as your primary ground force.
  4. Upgrade your Starport with a Reactor and start pumping out Vikings. You’ll want a standing force of six to eight Vikings at any point – these will be your aerial force and help you stop further infestations.
  5. ACHIEVEMENT: You’ll get notifications of Zerg infesting a settlement. When that happens, send your Vikings to clear out all the flyers in the base, then land them and send in your ground force to destroy the remaining Zerg forces. If you can save five settlements on Normal mode, you’ll get the “House Call” Achievement. On Hard mode, your reward is the “Outpatient” Achievement for three saved settlements.
  6. Set up some defenses at the entrances to your base to take out occasional Zerg attacks, then start attacking the northernmost Zerg base. Bring your ground troops and your Vikings, and use the Vikings to keep mutalisks and other aerial units clear of your troops.
  7. You’ll want to sweep through the Zerg bases starting at the top and moving clockwise. Any time you’re told about an infestation, disengage your attack and address it. Fly your Vikings there first to kill all the air units, then land them and finish stopping the infestation.
  8. You’re going to suffer heavy Viking casualties, so back at your base, keep them coming as much as possible. Try to back up your Vikings whenever you can with your ground troops, but don’t send them running through enemy territory to stop an infestation just to save a few Vikings.
  9. There’s not much strategy to this mission other than putting out fires, then pressing the attack. Keep knocking out the Zerg bases until the whole map is clear, and the mission will end.
  10. ACHIEVEMENT: The “Haven’s Fall” Achievement is unlocked by wiping tout the Zerg.

Artifact Missions

Smash and Grab

  1. Your small base comes equipped with a few units for attack, but you need to build up a defense so you can get more units made. Get SCVs to set up bunkers, and fill them with marines near the ramp to your base.
  2. Use the Marauders you just got to fight off the Protoss forces to the east. You can take a small attack group to the north of your base to clear the way.
  3. ACHIEVEMENT: If you can get to the Artifact in under 15 minutes while playing on Hard mode, the “Hit and Run” Achievement is your reward.
  4. You’ll run across a Protoss Relic as you move up to the north. There are four on the map, all of which count toward the Bonus Objective.
  5. Take your attack group to the east toward a bridge. You’ll see Protoss Photon Cannons there – take out the Pylon powering them to render them inert.
  6. Keep building forces. You’ll need a strong attack force to push to the Artifact.
  7. Instead of going to the east, take the path west and fight through the small Zerg stronghold. Keep reinforcements coming and then head south, into another Protoss area. You’ll need to kill the Photon Cannon or the Pylon in the area to clear the way.
  8. Circle back east along the small walkway to find a second Protoss Relic.
  9. Return to the bridge that heads east toward the Artifact. Standing on the bridge, use Marauders to destroy the Pylons on either side of the bridge at the far end to knock out the Photon Cannons. Clear the enemies and push forward.
  10. Move south and fight through the Protoss position to find the third Protoss Relic, on the edge of the platform there.
  11. Now head up north. You’re going into the actual Protoss base just south of the Artifact. There are a few defenses in place, but you can shut the place down really quickly and effectively by attacking Pylons.
  12. Watch out for random Protoss units as you push through. Hit the Photon Cannons (or their powering Pylons) first, then kill any defensive units. Finally, blow the Pylons powering the buildings that are constructing units to the east and you’ll be in the clear.
  13. Look northeast for a path, before the way to the Artifact, to find the final Protoss Relic and complete the Bonus Objective.
  14. Reinforce your troops before you head up to the Artifact. When you’re ready, send one unit north and touch the marker, then pull it back. Doing so triggers three huge statues — Protoss Stone Guardians — that you’ll need to destroy to end the mission.
  15. ACHIEVEMENT: The “Rock Solid” Achievement is yours if you can kill the three Stone Guardians without losing a single unit. Use the ramp south of the Artifact as a choke point and kill the statues one at a time.
  16. ACHIEVEMENT: Completing the mission nets you the “Smash and Grab” Achievement as well.

The Dig

  1. Move your troops south, where you’ll come across some zealots and a stalker. Try to protect your units so you don’t lose any.
  2. At the bend in the path to the south, you’ll receive a couple of siege tanks. Use them to blast the Photon Cannons up ahead.
  3. Switch your tanks back and set them on the high ground to the east, overlooking the path. The tanks will squash another stalker, clearing your path north.
  4. Go up the path to the base and the laser drill there. Set the tanks in the corners of the base on either side of the laser drill and set them to siege mode. You want them to cover as much ground approaching the base as possible.
  5. Take a few seconds to fortify your base. Build two bunkers on the high ground above each of the ramps leading to your base. Again, you want them covering the ground approaching the base.
  6. Use the Barracks to build two marauders and four marines to go in each Bunker. You’ll also want an additional siege tank at either ramp.
  7. That should be enough defenses to handle most anything coming toward your base. Over the next few minutes, add a few turrets to the front end of the base, near the drill, to protect against air forces.
  8. You can now use the laser drill to eradicate the more powerful Protoss units appearing around the map. Select the drill and issue attack commands against big units like Archons and Colossi.
  9. TIP: You can stack lots of targeting commands with the drill by setting an attack order on a unit, then holding shift while you target other units. The drill will fire against the enemies in the order you select them for attack.
  10. ACHIEVEMENT: Unlock the “Drill Hard” Achievement by destroying 20 Protoss units with the drill. It’s easy.
  11. TIP: Keep in mind, whenever you use the drill to attack an enemy, you’re diverting it from cutting through the door to the Xel’Naga temple. When the counter on the door’s health hits zero, the mission ends. Budget your use of the laser against only the most fearsome Protoss opponents.
  12. After awhile, you’ll get a transmission identifying Protoss Relics in structures to the north and south. Build a group of marauders and marines and send them out on an expedition.
  13. As you approach either structure, you’ll encounter a photon cannon. You can target it with the laser, but only if you’ve got a unit in sight distance of it, which is hard to get. Instead, just use your attack force to destroy the cannon.
  14. With the defenses destroyed, get a unit close to the structure and use the laser to destroy it. Then send your soldier in to grab the Protoss Relic.
  15. Repeat the process for all three Relics – the southern two are protected by a single cannon – to complete the Bonus Objective.
  16. Keep an eye out for Protoss air units: specifically, troop carriers. Knock those down with the laser. Anything you miss should get walloped by your multiple turrets and bunkers.
  17. Maintain your defenses until the laser can cut through the temple doors.
  18. ACHIEVEMENT: “The Dig” Achievement is unlocked by finishing the mission.

The Moebius Factor

  1. Your primary goal is to destroy three specific buildings before Kerrigan gets to them. Start building your base, along with some defenses against Zerg incursion. You’ll mostly need marines, but bigger items like siege tanks and Vikings are very helpful as well.
  2. Soon you’ll get a pair of Medivacs with marines inside. Load them and go to the first Data Core building. There you’ll find survivors who will join your forces.
  3. ACHIEVEMENT: There are survivors scattered all over the map. Locate and them all and you’ll get the “Alive Inside!” Achievement. They’re generally set up near positions you’re headed to, so just grab them with your Medivacs. Be careful though, as there are lots of enemy anti-air positions. Use a viking or a small group of flying units to scout the rest of the map.
  4. Land your troops on the rooftop near the Data Core and destroy it with their help, then airlift them back to your base and safety.
  5. ACHIEVEMENT: Meanwhile, Kerrigan is destroying random buildings looking for the Data Cores. If you can finish this mission before she destroys 10 buildings on Hard mode (which means speed), the “Hard Core” Achievement is unlocked. Do this by buildings lots of marines and lots of  Medivacs — and just about nothing else.
  6. You’ll find a second set of two survivors to the west and northwest of your base, near the second Data Core. Get the closer group first, and use their position on the rooftop to destroy the anti-aircraft structures in the area. Then fly over and snag the second group.
  7. The second Data Core is a bit hairier than the first. Land your squad where you picked up the second group of Moebius soldiers, then push forward into the Zerg base surrounding the Data Core with your ground troops. Keep Vikings on-hand to protect you from the occasional Mutalisk while you raze the building.
  8. Evac your guys and fly back to base the way you came. Pump up your forces while you have a few minutes’ downtime. This is also a good chance to scour for more survivors.
  9. After a bit, Horner will identify a Brutalisk for you to go kill. A great way to do this is with a siege tank or two from the west of the Brutalisk — it’s cut off on a small island. Just on the other side of a broken bridge is a great place to set up with a tank and hammer away. You’ll need vikings to protect your medivacs from mutalisks, though.
  10. The last Data Core is heavily protected by anti-air turrets. You can’t fly units in from the west, and there’s no good place to stand where you can destroy it in safety. You have to land troops and push through from the east.
  11. Use the Brutalisk’s former island as a staging ground. From that spot, use siege tanks and ranged troops to clear the way of anti-air weaponry on the coast. When that’s done, send in your Medivacs to drop troops on the mainland.
  12. Move up slowly, guarding your siege tanks and taking out enemy defensive structures. You should be able to get to the Data Core building without much trouble.
  13. When you’re close, put all you have into killing the Core building and you’ll wrap up the mission.
  14. ACHIEVEMENT: Yours for completing the mission is “The Moebius Factor” Achievement.


  1. You start with a squad of Banshees. Fly toward the marked spot on your map – when you encounter a Protoss striker, cloak your units and kill it.
  2. Decloak: staying cloaked when you don’t need it wastes energy. You’ll want to have cloaking energy readily available at many points during this mission, so try to conserve it.
  3. Fly to the LZ and concentrate fire on one of the nearest Photon Cannons. When it’s dead, kill the pylon to prevent being attacked by the second cannon. Clear them out and your base will land.
  4. Speed is the name of the game here. You want to build as many units as you can, as fast as you can, before the flame wall shows up and roasts your base. Build Banshees and marines: Banshees for base-busting, marines to take out any air units that attack you.
  5. ACHIEVEMENT: An easy one is yours if you keep the fire wall from destroying any of your units. You’ll get the “Cool Runnings” Achievement.
  6. You’ll have to use your attack force to protect your base, so make sure you keep track of what’s going on at home.
  7. Start sending out attack groups. Leave your base heading north, go around the bend, and head back south. You’ll be just east of your base. Use cloaked banshees to roast any Protoss there.
  8. On the stone altar, you’ll find a Protoss Relic. There are four total on the map, and grabbing them fulfills your Bonus Objective.
  9. Keep pounding out marines (with a couple medics to help out) and Banshees as fast as you can manage. With a decent force, go past the Protoss Relic position and head south, where you’ll find a small Protoss base. Squash it.
  10. ACHIEVEMENT: The “Shock and Awe” Achievement will be your reward if you’re playing on Hard mode — destroy 75 Protoss buildings before the end of the mission to unlock it.
  11. Immediately to the east, in the corner of this base, is another altar. Grab your second Relic.
  12. After you’ve wiped out this base, head directly north to another altar. Carefully annihilate the two Photon Cannons; bring your marine team as well so the cannons have to split up their targeting.
  13. Clear that northern spot and you’ll get your third relic.
  14. Back to the south. Reinforce your team so that you have plenty of troops and go just east of the the southern Protoss Relic altar. You’ll find a ramp leading into a Protoss base.
  15. Cloak your Banshees and use marines to protect them from aircraft. As you do that, destroy the Photon Cannons as fast as you can. After they’re knocked out, your Banshees will become invisible to the Protoss and you can ravage them.
  16. Wipe out the Protoss base once you’re through the defenses. As soon as you’ve cleared it out, pick up your base buildings and take over the Protoss’ real estate.
  17. TIP: Leave behind your starport for the time being. It has a free tech lab attached to it, so keep building more banshees. When the flame wall closes in, pick up the starport and bring it to your new base.
  18. More Banshees. More marines. And three or four vikings. When you have a strong attack squad, head north out of your base to the next level upward, into the Protoss’ main base.
  19. Repeat the attack process – killing the Photon Cannons, using cloak to protect your Banshees as they rampage through the Protoss stronghold.
  20. While your other units keep the Protoss busy, destroy the Xel’Naga building to snag your artifact and end the mission.
  21. ACHIEVEMENT: The “Supernova” Achievement is yours for your efforts.

Maw of the Void

  1. With your starting Battlecruisers, clear the landing zone and destroy the Rip-Field generator there.
  2. As soon as you get your base, start getting ready to mass-produce Cruisers. You don’t really need anything else. Build two starports and get them outfitted with tech labs.
  3. Fly around your island with your Cruisers and clear it of enemies. Send a ground trooper like an SCV to pick up all the random resources scattered about.
  4. With your standing Cruiser force, head to the next island. Clear out the Photon Cannons on the coast, then go for the generator.
  5. TIP: Remember to use that Yamato cannon on your Cruisers, especially when you have lots of them. It takes a second to fire, but it’s obscenely powerful.
  6. With the first generator down, you’ll get a transmission about freeing Dark Templars from the enemy Protoss. There are four prisons you have to bust open, but when you do, you’ll gain cloaked allies you can send in to wreak havoc. Open all four to complete a Bonus Objective.
  7. ACHIEVEMENT: On Hard mode, be careful not to let the Rip-Field kill any of your units, and you’ll get the “Master of the Universe” Achievement.
  8. Make sure you keep building cruisers as often as possible. You may also want a Medivac so you can fly a couple of SCVs over to the main island, where they can wait to repair your Cruisers in between Rip-Field generator assaults.
  9. Also, be aware that the Protoss will occasionally launch counter attacks, sending ground troops toward your island and, more importantly, troop carrier ships as well. Keep your cruisers in the middle of the map vertically so they can stop Protoss as they go by.
  10. Use the Dark Templars and launch an attack with your Cruisers on the next generator. The Templars can covertly take out ground troops like Archons while everyone is distracted with your Cruisers. Use the Cruisers to destroy any detector units.
  11. Knock out the generator and clear the base of stragglers, then free the second group of Dark Templars to the west, in the center of the map.
  12. When you’re ready and your attack group is strong and repaired, send your Cruisers to the southern edge of the map. Fly along it until you reach the edge of the Rip-Field. You’ll find a Carrier there waiting for you – kill it.
  13. Go into the field and destroy the generator down here. That knocks another one out of your way. Fly back and repair and reinforce yourself.
  14. Make sure your base isn’t under attack and your ships are ready for a fight, then fly up to the northern edge of the map. Enter the generator field and fight your way to the third Protoss prison. Blast it open, fall back and repair.
  15. You should now have nine Dark Templars and a whole mess of Cruisers, with more on the way. The next generator is along the northern edge of the Protoss base ahead. When you’re ready, send in your Cruisers, having them kill anything that’s a threat, including photon cannons.
  16. While the enemy is distracted with a huge attack force of Battlecruisers, send in your Templar units to wreak chaos. Use the cruisers to knock out detector units and let the Templar just rip everyone apart on the ground. Use Yamato blasts to kill the generator, then mop up the buildings.
  17. You’ll probably be low on resources at your base at this point. Pick up your buildings and fly them to the northern resource field on the east side of the main island. Keep gathering and building Cruisers.
  18. Go south to the edge of the map again with your Cruisers, and bust open the last prison. Use the Templar to start killing ground troops just north of the prison while your Cruisers kill everyone. Blast the southern generator when you can.
  19. Retreat, resupply, repair, and head north. Repeat the process, keeping your exposure low, and destroy the Rip-Field generator.
  20. ACHIEVEMENT: There’s only one more generator left, at the far west of the map. You can leave it, but if you go destroy it, you’ll unlock the “I Have the Power” Achievement.
  21. Direct your ships to attack the Xel’Naga stronghold — when it’s opened, the mission ends.
  22. ACHIEVEMENT: The “Maw of the Void” Achievement is unlocked when you get the last artifact.
  23. ACHIEVEMENT: For retrieving the last Artifact piece, you’ll get an achievement called – wait for it – “The Artifact.”

Covert Missions

The Devil’s Playground

  1. Your only job here, at least at first, is mining. Because of the rising and falling lava, you won’t have much to deal with in the way of enemy opposition. Build yourself a decent group of units, including the jetpack-wearing Reapers, to deal with any attacks.
  2. In the meantime, set up your base. Get some extra SCV’s so you can mine Vespene gas, then send everyone to get all the minerals they can from the field near your base.
  3. TIP: You want to try to keep spending down to a minimum in this mission. You need to mine 8,000 units of crystals, but every time you spend money on troops and equipment, you take from your crystal store. Therefore, the more economical you can be, the better.
  4. Before too long, you’ll receive a transmission about a location where another mining crew went missing. Send a couple of units over to that spot, and you’ll find some more miners and another Command Center. That completes one Bonus Objective as well.
  5. ACHIEVEMENT: You can snag the “Reaper Man” Achievement on Hard mode by finding all of Tosh’s stranded Reaper soldiers. To do so, send your attack team to the north of the map and the surrounding areas — basically, anyplace that’s elevated above the lava fields could contain them. Run around the map finding them (and supply pallets) and you’ll get the achievement. Make sure to build extra reinforcements to replace your lost soldiers.
  6. Land your second Command Center at the edge of the high ground just south of where you find it. There are crystals on the low ground just south of that spot – send your new SCV’s to start mining from there.
  7. When the alarm goes off, you’ll need to move your SCV’s and any low buildings up away from the lava. You can do that by highlighting all of your units and giving them new instructions. For your buildings, use the Liftoff command to get them clear of danger.
  8. Around this time, you should get another transmission about a nearby Zerg unit, a Brutalisk, which you need to kill to fulfill another Bonus Objective. The Brutalisk is pretty powerful, so you’ll want to create a strong attack force to go get it. Marauders are exceptionally useful for this.
  9. ACHIEVEMENT: The “Red Lobster” Achievement is yours if you can trick the Brutalisk into getting melted by lava. Do this by sending a single unit to bother the Brutalisk as the timer is running out, then get it to chase the unit to the low ground. When the lava floods up, you’ll get your achievement.
  10. Keep a standing attack force on-hand to deal with any Zerg attacks — there will be a few — and keep mining away. If you need to, pull your forces back to your main base to deal with any problems, where you can better protect them.
  11. Continue dodging lava and mining. When you expend the first two crystal fields, lift off your Command Centers and take them south of your main base. Just west of the bottom of your base is a round crystal field where you can park one Command Center; to the east of that, there’s another field to drop the other in.
  12. Be aware that now your Command Centers are in danger of being melted. Keep an eye on the timer, because if you lose them, you lose the mission.
  13. Mine away and keep your team running around to ward off attackers. Before long, Tosh will identify some new mineral fields for you. When you need to move, load up your Command Centers and drop them in the new spots.
  14. If you get into trouble with one of your Command Centers, load it and lift it off and it’ll be protected against the Zerg. Then you can send your attack team over to clear the area before settling down to mine again.
  15. Before long, you’ll have hit the requisite mining amount and the mission will end.
  16. ACHIEVEMENT: “The Devil’s Playground” Achievement is yours for finishing the mission.

Welcome to the Jungle

  1. Build some basic defenses at the mouth of your base to start, primarily guarding the northeastern entrance ramp. A couple of barracks with marines and Marauders and a turret or two should suffice.
  2. Next, gather up your attack force. You’ll want several Marauders to destroy Protoss Stalkers, along with marines and medics.
  3. You’ll also want a standing force of at least six Goliaths, but more is always better. These anti-air troops are going to be key to protecting your SCV’s.
  4. The goal here is cover an SCV as it gathers gas from one of several altars. You need to tap seven, all told. Start with the one closest to the base, to the west. It’s undefended.
  5. After tapping the first gas vent, the Protoss will start attacking you when you approach vents. Group your Goliaths into an attack squad to knock down aerial units; use the rest of your troops to deal with ground forces, and to backup the Goliaths.
  6. ACHIEVEMENT: Keep the enemy from destroying any SCV’s throughout the mission to unlock the “Appetite for Destruction” Achievement. It’s pretty easy, so long as you keep your attack group as close as possible to the SCV while it’s gathering gas or on the move. Don’t take it for granted that an SCV will make it back to base.
  7. Just north of the eastern entrance ramp of your base, you’ll find Protoss Relic. Gather two more to complete the Bonus Objective.
  8. After you’ve gathered gas from a couple of altars, the Protoss will start attempting to seal them off. It takes some time for that to happen, however, and if you can get there quickly and destroy the Protoss Probe working to close the vent, you’ll prevent it.
  9. ACHIEVEMENT: On Hard mode, stopping the Protoss from sealing any of the vents unlocks the “It’s So Easy” Achievement.
  10. The first sealed vent is just north of the first one you gathered from. The next one occurs to the east, but you have to punch past a Protoss base to reach it.
  11. Keep fighting through the Protoss and gathering from the vents. The Protoss ramp up their attempts to stop you once you’ve gotten four or so.
  12. Before long, you’ll be pushing toward the north end of the map. Stop by the northwestern corner, between the western and northern vents, to find the second Protoss Relic.
  13. Keep reinforcing your troops and head east. The last Protoss Relic rests in the northeast corner.
  14. Gather from the last few gas vents to complete the mission.
  15. ACHIEVEMENT: Your “Welcome to the Jungle” Achievement unlocks when you’re finished.


  1. When you start this mission, you’ll get a choice to help out Tosh or to take the side of Dominion Ghost Nova. This mission is the one you get for choosing Tosh; if you picked Nova, see “Ghost of a Chance.”
  2. You only have control of Tosh on this mission, and he’s always cloaked. Your job is to support Raynor’s troops and infiltrate the prison.
  3. ACHIEVEMENT: Run this mission in under 25 minutes on Hard mode for the “Jailhouse Rock” Achievement.
  4. At the outset, kill the first few troops — they won’t fight back because you’re cloaked — and learn to use Tosh’s Mind Blast power.
  5. Move forward and knock out the guys surrounding the turret in the room ahead. Don’t let it detect you, though. When you’re ready, use the Psi Shield and rush up to either the tank or the turret.
  6. TIP: Siege tanks can’t hit you with their siege cannons when you’re close — they have to transform to regular tanks.
  7. ACHIEVEMENT: If you can keep Tosh’s health from ever falling below 100 hit points, you’ll unlock the “Cool Hand Tosh” Achievement. Use the Psi Shield and stay hidden and you won’t have a problem.
  8. With the tank destroyed, or the turret, mop up the rest of the units in the area. Follow the path until you reach a pair of bunkers. The left one you can get close to and destroy while staying hidden.
  9. Fire up the Psi Shield again and take out the turret, again rendering you invisible. Now you can kill indiscriminately to help Raynor’s troops forward.
  10. Go north around the bend. You’ll see another defended position, with tanks. There’s a thin hallway south of the main corridor you can sneak through. Wait until the troops are distracted by Raynor’s soldiers, then get past the position.
  11. From behind the enemies, knock out the siege tanks. Do what you can to help Raynor’s guys clear the way, while protecting Tosh.
  12. Just north of this hallway is another hallway that leads into a room with prisoners. Kill the soldiers in the room from a distance, then use your Psi Shield to finish the turret and the tank.
  13. That releases the prisoners in this cell block. There’s another one further on, and both count as Bonus Objectives.
  14. Move along the high ground west of the cell block and take the corner down toward the next set of Dominion defenses. Carefully kill everything you can while remaining hidden — there’s a Raven flying around above you that can spot you.
  15. Once that Raven’s down, you’re free to destroy all kinds of enemy troops here. Get the Bunkers, tanks and hellions, and Raynor’s guys can get in and set up a forward position.
  16. Around the southern bend, past where Raynor’s forward position is being built, is another cell block. This one has a roving Raven.
  17. First, kill the soldiers in the center of the room. Run in, attack them, and run back while the Raven is up to the north of the room. That way you won’t get smashed by the tanks.
  18. After killing the infantry troops, slip down to the southern corner below the door when you’re clear of the Raven. This corner is a blind spot and will allow you to destroy the southern siege tank.
  19. With that done, don a Psi Shield and destroy the last tank. Then shoot down the Raven to clear the cell and complete the bonus objectives.
  20. As you move north to the gates to the inner section of the prison, you’ll gain the ability to launch nukes. Stand clear of the detectors at the gateway door and nuke the whole area. That’ll clear everything in your path.
  21. Go inside. You’ll see a huge mass of troops standing right in the center of the next room. Nuke ‘em.
  22. With the enemies defenses severely crippled, you should be able to move invisibly northwest to the front door of the prison. Here there are more bunkers and other defenses. Use Nuke no. 3 if you want, or just carefully take out the troops.
  23. If you have more nukes, you can use them to destroy the rest of the base — there are buildings and detectors in the east and west corners of the room. If not, use the Psi Shield to take out the turrets and keep yourself invisible.
  24. Mop up everything in the room to end the mission.
  25. ACHIEVEMENT: The “Breakout” Achievement is yours for helping Tosh.

Ghost of a Chance

The Stockpile

  1. If you chose to help Nova rather than Tosh, this is the mission you get. See “Breakout” if you chose Tosh’s side.
  2. This mission is divided into three sections, each with its own objective. You have control of the always-cloaked Nova as well as a team of Raynor’s troops. In the first section, it’s marines.
  3. Learn to use Nova’s Snipe ability, then push along the wall to the right. Kill all the guys you see ahead of you until you approach a bunker and a turret that can turn you visible, near the gate.
  4. ACHIEVEMENT: Worth noting: the “Total Protonic Reversal” Achievement is unlocked if you kill every single enemy unit in this mission while playing on Hard mode.
  5. When you get to the gate, sit tight and switch to the marine group. Send them east to fight the bunker and destroy it, then to destroy the turret on the high ground nearby.
  6. Use Nova to blow the gate open. Move north, using Nova to snipe the Marauders and other troublesome units.
  7. TIP: Nova makes a good scout. Carefully send her forward to find out where the detector units and heavy artillery are located, before committing your main force.
  8. A little further up, you’ll hear about Nova’s Dominate ability and see a siege tank with a turret nearby. Dominate the tank and it’ll attack its allies, including the turret.
  9. ACHIEVEMENT: When you hit the button to cancel Nova’s Dominate ability, the unit she’s controlling will die. Or you can send them barreling to their deaths as they fight their comrades. Either way, kill 15 enemies with Dominate and you’ll unlock the “Dominate Tricks” Achievement.
  10. Continue forward. You’ll see an enemy Spectre, but as you get close, he’ll call a nuke. Move everyone clear until after it falls.
  11. Now you can send Nova forward to kill the Spectre. Snipe is brutally efficient for this. There are 10 total Spectres in this mission, and killing them all fulfills a Bonus Objective.
  12. Now push forward to the tank you have to destroy.
  13. Have Nova climb the ramp, staying clear of enemy detectors, and move left of it when she gets to the top. That should keep you out of the sight of the Spectre stationed on the west side of the platform. Drop him.
  14. You can now bring in your other forces or just use Nova to destroy the Stockpile.

The Tank

  1. In the next section, you’re alone as Nova. Move west carefully, then pull back — a squad accompanied by a Raven is coming at you.
  2. Quickly snipe the Marauder, then kill the other troops. The Raven will fall back. Follow it and snipe the soldiers standing near the gate in the center from a safe distance.
  3. Now kill Raven. With it gone, the Vikings will lose you and you can kill them. Finally, go north and destroy the turret to clear a landing zone.
  4. You get Reapers, a Raven, and a pair of tanks to use. Have the Reapers jump the gate to the other side. From high ground, they can pick off the siege tank below.
  5. Send the Reapers down to kill the turret and the gate control to open it. Then you can move your siege tanks through and to the north, where they can safely eradicate that bunker. Use the Raven to give them a line of sight on it and a turret.
  6. Continue north and you’ll approach a Spectre ahead. There’s a siege tank nearby — dominate it and it’ll do your work for you.
  7. Now move up your siege tanks and Raven. Use the Raven to ID turrets to the east and west on the high ground, and put them down with the siege tanks. There are defenses all over the
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