Fallout 4 Xbox Mods Stolen / Uncredited, Bethesda Respond

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Published by FileTrekker 2 years ago , last updated 10 months ago

Unfortunately, but perhaps not all that surprisingly, the first controversies surrounding mods on Xbox One have started to appear, with multiple accusations of PC mods being stolen and re-uploaded to the Xbox One service without the appropriate credit.

UPDATE: Bethesda Softworks have released a statement via their community forum addressing the problem, which you can Read Here.

A number of you have reported instances of users uploading Mod content that allegedly does not belong to the Mod creator. We take these reports seriously and want to protect copyright holders and authors of the Mod content shared on Bethesda.net.

In accordance with the Digital Millennium Copyright Act, we request that anyone who believes their content was wrongfully uploaded to Bethesda.net formally submit a DMCA takedown request. Please Note: These reports should only come from mod authors and other copyright holders who believe their content was stolen.

Popular mods for the Xbox One version of the game are actually PC mods that have been re-uploaded to the service without permission, according to a report from Eurogamer; in some cases, without crediting the original author for the work.

The second most popular mod on the Xbox One service, named "Spawned Items", allegedly includes work created for the PC version of the game without including the appropriate credit, according to this thread on reddit.

There's also the following YouTube video which addresses the matter, created by mod creator DDProductions83, who, to say the least, isn't happy about the whole situation. Beware, the video below is, colorful, and to say the least, not safe for work.

Mod theft is unfortunately nothing new; the practice has existed as far back as I can remember. Nothing is stopping another user from taking your custom content and re-using it in another mod, as part of a bigger mod, simply copying it verbatim, re-skinning it and presenting it as something new or even porting it to another game altogether. These are all practices we've all encountered at one point or another; and realistically, the only thing that stops this practice from being more prevalent than it is, is community support.

With Bethesda being the custodians of which mods do or do not make it onto their console stores, have they let themselves in for a world of dispute resolutions and complaints from other modders, requesting takedowns of mods due to theft? I certainly had to deal with more than a fair share of such complaints on FileFront back in the day.

Such disputes can often turn quite nasty, too, with false claims being made in the attempt to force the takedown of a mod of a community member that somebody does not personally like, for example. It can be a lot of work.

The good news? Bethesda have said they will be stepping in and looking into each case; according to Bethesda PR head Pete Hines on Twitter;

Modding for consoles is still a new frontier, and no doubt it will take time before things settle down, as user DogtoothCG points out on the Reddit thread;

It will sort itself out in time, but in the meantime, without any sort of compensation, the notoriety of being THE author of a file is all that a mod author gets. That control over the file has been the standard since Morrowind, and has suddenly changed with the introduction of console modding, so naturally, there is some aggression and assumption on both sides.

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