Loading times have been a major bug bear of SFV since it's release, sometimes to the point of being Sonic 2006 unbearable. Thankfully, this new mod project has managed to do away with the inflated load times.
The new mod, from TOOLASSISTED, reduced the long loading times the game is known for, simply by adding a simple .PAK file that you can download from the author's Github page [url=https://t.co/0KQgyJK446]here[/url]. It's effective, too - the load times are hugely reduced, and makes the entire experience much smoother.
But it's strange, you might think, that a mod can go so far as to reduce loading times - so how exactly has this been achieved? This part of the story is somewhat bittersweet. It turns out that the loading times in the game aren't actually used entirely for loading content. Inexplicably, the length of the loading screens was an intentional decision made by Capcom.
The mod simply changes the FPS that the loading screen runs at from 60FPS to 255FPS, meaning the loading screen can complete it's minimum show time much quicker.
The long and short of it is this; the length of the loading times in SFV is completely artificial, and much of the time you spend staring at the loading screen, the game isn't actually loading anything - Capcom just want you to look at the loading screen. The reason for this is completely baffling to me, but there it is.
This does not necessarily make the PC port of this game any better, of course, but for fans of the game who see it's potential as a solid fighting game will no doubt welcome this further fix to improve the experience.
It's just a shame most of this game's best fixes and features are coming from the community, and not Capcom.
Let us know your thoughts in the comments below.