The Destiny Diaries – Day 6: D-Day Minus One

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Published by GameFront.com 8 years ago , last updated 4 years ago

Posted on September 19, 2014, Phil Hornshaw The Destiny Diaries – Day 6: D-Day Minus One

The Destiny Diaries is a daily retelling of the experiences of GameFront’s days in Destiny, imparting our impressions as we work through the game for the first time. Check back each day for a new episode, and stay tuned for a full review tomorrow.

Don’t miss The Destiny Diaries – Day 1: Dinklage the Inscrutable, The Destiny Diaries – Day 2: Hell is Other People in the Crucible, The Destiny Diaries – Day 3: Saving Private Heaney, The Destiny Dairies – Day 4: In Which I Read All Those Grimoire Cards and The Destiny Diaries – Day 5: No More Worlds to Conquer.

The ship lists back and forth in orbit with a lazy gait that’s almost enough to put you to sleep.

But I can’t sleep. Too much to do. Too much to prepare. Tomorrow is a big day.

Because this is it. This is the end. The moment of truth, the thing at which everything has been driving. The culmination of all the work, the preparation, the struggle, the effort, the training, the practice. It all comes down to this: do or die, win or lose, conquer or break and lie bleeding upon the cracked ground.

Tomorrow we run Destiny’s level 26 raid, the Vault of Glass, and my entire life has been bringing me to this point.

I thought I was done. I thought after I reviewed Destiny on Wednesday that my tour was over, that I wouldn’t have to think about this damn game anymore. But somebody has to go down into that hole on Venus. Might as well be me, and not some dumb level 24 kid thinking she’ll make a name for herself, running in to get her head blown off.

And I have heard terrible and wonderful things about what is found in the Vault. Things like “design that’s actually different from the rest of the game.” Things like “the first team through took eight hours.”

I must go there, and see it for myself.

I have heard terrible and wonderful things about what is found in the Vault. Things like “design that’s actually different from the rest of the game.” Things like “the first team through took eight hours.”

The desperate path to the Vault has consumed what seems like an eternity. It’s a Level 26 enterprise — an impossibly high character level, requiring hours of work to reach — and demands both a six-player team and several hours to defeat. Even to get up to the door is to know that God, the Traveler, and Bungie all hate you with an intense and fiery passion. Or perhaps a grind such as this is the Universe’s way of telling me that I should stop playing video games. Spending these hours is to know that you are slowly dying with every breath, and that you are using what little time you have on this planet scouring pixels for other pixels and shooting pretend aliens to buy better armor to shoot more pretend aliens.

Perhaps the message is that my time would be better spent doing something else, like skydiving or caring for puppies or literally just experiencing sunshine.

But I did not get that message, and I did not leave my house at all today.

The endgame grind to reach Level 26 requires Legendary equipment. Finding it in loot drops in the Crucible or on Vanguard missions is tough — a surer way is to grind for two types of special currency, one earned in the Crucible for fighting other players, and the other earned from taking on Vanguard Strike Missions. Both take an incredibly long time to earn, because in order to be able to spend those currencies, you must also build up your “Reputation” rank in both areas. They won’t let you use the store unless they knew your grandpa, you pass a blood test, and your name has never been on any radical pro-Darkness mailing lists.

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