The Force Unleashed 2 Walkthrough

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Published by GameFront.com 8 years ago , last updated 4 months ago

Posted on October 23, 2010, Phil Hornshaw The Force Unleashed 2 Walkthrough

Ever since George Lucas systematically murdered everything that was good and great about this miserable existence on planet earth, Star Wars fans have been casting about for a story set in their beloved universe that doesn’t suck Bantha balls. As it so often happens, some overlooked creative talent was working at LucasArts (the neck-bearded one’s proprietary game studio) and in 2008, the publisher kicked off The Force Unleashed series with a game that had compelling characters and an interesting plot. See, was that so hard?

The Force Unleashed II puts you back in the role of Starkiller, a powerful Jedi teetering on the edge of the Dark Side. The first game ended badly for Starkiller, and the sequel finds him traveling about, getting things done with the help of an extra lightsaber and an expanded array of force powers, including everyone’s favorite: the Jedi Mind Trick.

If the original title is any indication, The Force Unleashed II is likely to have some unnecessarily tricky sections, so we’re providing a full walkthrough for the game. Check back on release day for the first installment! If you’re looking for factual information, try the cheats page, or check out lists of trophies and achievements.

Table of Contents

The Walkthrough

Kamino – The Escape

  1. Follow the instructions on-screen to get a little training in as you deal with the fake rebel soldiers.
  2. After the cutscene, Starkiller will plummet down the side of a Kamino building. Anything that gets highlighted in front of you is potentially capable of killing you — blast it out of the way with Force Push.
  3. Note that you only have a limited supply of Force power at any given time. Don’t go nuts trying to destroy everything in your path — try to dodge so that you can conserve at least a little power for when you can’t avoid an obstacle.
  4. ACHIEVEMENT: Destroy 12 pieces of machinery that are giving off lightning during this dive to unlock the “Stakross Medal of Excellence” Achievement.
  5. At the bottom of the fall, you’ll face a mess of stormtroopers. Follow the prompts on the bottom of the screen to get versed in a few of Starkiller’s moves. Right now you’re pretty underpowered — you can’t push or electrocute multiple enemies.
  6. TIP: Especially if you’re on a harder difficulty setting, get to know the block button. It’ll help keep you alive when you’re surrounded by blaster-wielding foes.
  7. Head outside when the room is clear and follow the tutorial prompts some more. You’ll be trained in double-jumping, grappling with enemies, and generally fighting stormtroopers. At the far side, blow down the door with Force Push.
  8. Through here you’ll fight another few troopers. They’re not too bad, although don’t get too close unless you’re killing them — stormtroopers now use a melee attack up close that hits pretty hard.
  9. Hop up on the machinery ahead as you clear out the troopers. You’ll find a platform here that you can pull out using the Force. Jump onto it and then onto the platform beyond.
  10. RED HOLOCRON: Grab the red cube on top of the next platform to get the first Chaos lightsaber crystal.
  11. Down on the other side, do a double-jump dash as prompted to get over the larger gap. On the other side, you’ll face Imperial riot troops. They can block your lightsaber attacks, but they are still very susceptible to Force powers.
  12. Grab those first two troops with Force Grip and toss them off the building. Easy enough. When a second team comes out mixed in with regular stormtroopers, feel free to do the same thing, or try out linking lightsaber combos to Force Push and Force Lightning at the end. The game will tell you how.
  13. On the next walkway, you’ll be attacked by TIE fighters as well as stormtroopers up ahead. Contrary to all logic, the stormtroopers are actually the bigger threat. The fighters just strafe the area and don’t seem to target you directly.
  14. Do what you can to take out the troopers at range if possible. You can pluck a TIE out of the air and crush it, then throw it at them, if you can stand to take the fire in the meantime.
  15. ACHIEVEMENT: Snag the “Sky Killer” Achievement or Trophy here for squashing 15 TIE fighters. It actually won’t take too long.
  16. ACHIEVEMENT: See that fan directly to the left of all the stormtroopers? That thing will eat them if you use Force Push or Force Grip to chuck them into it. Five enemies tossed into a fan will net you the “Kamfetti” Achievement or Trophy.
  17. Go around the corner. You’ll see a big jet of fire ahead of you — wait for it to die down, then dash past it. Repeat the process a couple times, dealing with the stormtroopers setting up just beyond with Force Grip or your method of choice.
  18. RED HOLOCRON: Straight past the last fire jet, right behind where the stormtroopers were taking cover, is a Holocron housing a Meditation lightsaber crystal.
  19. You’ll get stopped as a door opens ahead of you and some stormtroopers move in to engage you. Toss them into the fan behind them, then round the corner and start picking off the troopers there, too. You’ll want to back up and draw them into your hallway to avoid taking too much fire.
  20. When you’ve killed the first squad, a second will come from the right to engage you, and you also have TIE fighters to deal with as well. Same thing: back up as necessary and get rid of the troopers more slowly, so that you don’t get rocked by their combined blaster fire.
  21. Up ahead, you’ll see a central turbine section that has a few enemy soldiers on top of it. You’ll need to deal with them before going much further, as they make it hard to fight the next set of enemies while they’re around. Hop up and slash them to pieces.
  22. GREEN HOLOCRON: Look left as you take to the rounded walkway that wraps around the turbine. See that green cube out on the far ledge? That’s a holocron that will increase your total health. Go get it.
  23. More troops on the other side of the turbine. Work in some lightsaber combos (Force Push seems most effective) to scatter the whole group quickly. Double-back around the corner or over the turbine housing if you need relief from fire.
  24. A few sets of reinforcements will arrive from the cylindrical elevator on the right. Just keep doing what you do — use combos to stop the attacks of multiple enemies faster — until you’re clear to blow open the door ahead.
  25. In this next section, you’ll have to use Force Grip to stop two massive fans from spinning. Beyond them are stormtroopers, so try to stay clear of stray fire while you destroy the fans.
  26. Past the environmental hazards, a couple of squads of troopers will pour into the hallway from the elevator, even as you kill their compatriots. Just keep hacking away and using your Force powers to keep the group off-balance until they’re dead.
  27. Drop down the tube just beyond and you’ll wind up inside the Kamino building.

Kamino – The Interior

  1. When you land, you’ll need to blow out a forcefield ahead by picking up objects and tossing them at two panels. Should be easy enough.
  2. As soon as the forcefield goes down, stormtroopers appear at the end of the hall. Whip those crates at them, too. Then follow the hallway around.
  3. YELLOW HOLOCRON: Right there on the table is another holocron for you. This one gives you experience points so you can upgrade your Force powers.
  4. Through the next door, you’ll be versed in using Mind Trick on enemies to cause them to commit suicide. After that, a couple of turbolaser towers across from you will open up on your hallway. Jump through the broken windows to the ground below.
  5. Here you’ll fight waves of stormtroopers. Use the landscape to your advantage — camp out behind pieces of debris in order to minimize the amount of damage you’ll take.
  6. ACHIEVEMENT: You can earn the “It Burns!” Achievement or Trophy here just by tossing 15 enemies into these red forcefields. Avoid them yourself, however.
  7. ACHIEVEMENT: There’s also the “Imperial Pinball” Achievement to rack up here. See those little spinning bulbs in the middle of the area? They’re generators. Toss troopers into them, or zap the generators with electricity, to bounce the stormtroopers all over the place. Perpetrate 10 generator kills to get the prize.
  8. ACHIEVEMENT: One more. Those search lights are the targeting sensors for the turbolasers up on the wall above you. If you can trick 10 enemies into getting killed by shots from those lasers that are meant for you, the “No Match for a Good Blaster…” Achievement is yours.
  9. Keep pummeling your way through each new forcefield section, being careful to avoid the searchlights aiming down on you — if they find you, you’ll need to move fast to avoid getting cooked by a turbolaser.
  10. Eventually you’ll hit a door. Fight through the last of the stormtroopers and it’ll open up, revealing your first miniboss — a Wardroid, complete with carbonite gun and a shield.
  11. First off, stay clear of the Wardroid and Push or Grip those stormtroopers backing up the droid to get rid of them. When they’re down, use Force Grip on the Wardroid’s shield.
  12. Follow the button prompt (you’ll be tapping repeatedly) to wrench the shield from the droid’s grip. When that’s done, you can just play keep-away with this guy to inflict major damage.
  13. That carbonite gun the Wardroid is carrying is bad news, although it’s not the end of the world if he hits you with it. Use your Dash move to get way from the droid, as you’ll get more and more frozen as he hits you with the carbonite up close.
  14. At range, the Wardroid will fire carbonite shots at you, in a sort of bullet form. These you can catch with Force Grip and throw back at the droid. Do that and it’ll become frozen for a few short moments. Run up, jump and hit it with a few lightsaber attacks.
  15. Repeat the process for a few seconds and you’ll see a button prompt appear on the screen. Hit the button to go into a quicktime event — follow the instructions and you’ll slay the Wardroid and be able to Push through the door to move on.
  16. On the other side, you’ll hit another forcefield you’ll have to destroy by throwing crates. Knock out the shield, then use the crates on the gathering stormtroopers at the far end of the hallway.
  17. Continue down the hall until you’re back outside. Here you’ll face more troopers, including riot troops. The most effective way to deal with them is just to Push them off the walkway to their deaths.
  18. Keep moving forward, using cover to avoid taking too much fire and continually punishing your enemies. Some reinforcements will arrive on a dropship, but you should be able to handle them pretty easily.
  19. Further up, you’ll see a platform that the game prompts you to raise. Do so, jump up, and get to the platform to the right. There you’ll run into a few more enemies, with riot troopers mixed in. Fight them the same way you did below.
Up ahead you’ll hit a gap. Here you’ll face your first Jump Trooper, and these guys use jetpacks. They’re slightly more difficult to hit with ranged attacks (apparently), but the game recommends Force Lightning. A handy trick is to Grip jump troopers, zap them with lightning, and chuck them at one another. That usually will take out both in one blast. YELLOW HOLOCRON: Grab this holocron when you jump the gap. You should get another Force Power upgrade out of it. On the far side, kill two more jump troopers and approach the door. Here again, you’ll face a Wardroid. This should be an even easier fight than last time now that you know what you’re doing. TIP: See those generators around the sides of the battle? They’re handy for blasting unwitting stormtroopers during this fight. Kill off the Wardroid and clear the way to the door and head inside. PURPLE HOLOCRON: Turn left just inside the door to snag another holocron — this one increases your amount of Force Power. Move a little forward and a drop ship will move into position to attack you from outside. You’ll need to dash forward and get out of there quickly or you’ll die immediately. Note that the perspective change means forward is Down. There are enemies ahead — ignore them. Any deviation from continually dashing will eventually mean death. You’ll get the points all the way to the end anyway. At the end, take the door back outside. You’ll be standing in front of a big tower. Catch TIE fighters and chuck them at the tower to knock it down and make a bridge — three should do it. That’ll make a path for you to reach the docking pad with Vader’s TIE on it. Go around the tower and cross it to the far side. When it slides away, you’ll be introduced to Force Fury. Activate it and you can just Force Lighting the two AT-STs with zero actual fighting on your part. With Fury still active, use Push to jettison the stormtroopers that show up to stop you. When they’re all gone, you’ll end this mission. ACHIEVEMENT: The “Escape from Kamino” Achievement or Trophy is your reward for completing the first level.

Cato Neimoidia

  1. First, quickly jet forward and start clearing stormtroopers off the landing pad. Use Force Push for maximum results. You’ll want to scatter them before they can do any real damage to you.
  2. You shouldn’t have many issues here. After a second, as you move forward, you’ll get a cutscene in which an AT-MP — basically a walking missile launcher — appears ahead of you on the other platform.
  3. You’re prompted that you can deflect projectiles by timing your block. You can do that if you want, but there’s a better way…
  4. ACHIEVEMENT: Instead, get behind Vader’s TIE fighter so that it’s between you and the AT-MP. Use Force Grip to pick it up and smash it, then wing it at the AT-MP to destroy it in one shot. The “Valet” Achievement is yours as well.
  5. With the ramp extending, you can cross to the far platform, but you’ll have to face a pair of Sith Acolytes. These guys resist the Force, so it’s lightsaber time.
  6. TIP: When acolytes shoot Force powers at you, reflect them with the timed block you just got prompted to try out against the AT-MP.
  7. You can fight these guys, but why bother? Get close to one and use your Grapple move — you’ll get an instant, throw-him-off-the-pad kill. Repeat the process to make short work of these guys.
  8. RED HOLOCRON: Look left of the door for another landing pad, curiously empty in the distance. Run straight out to it and cross the center to the stack of crates in the back middle. Clear them or go around them to find a Red Holocron behind them and the first Protection crystal.
  9. Now go through the door. Stand on the elevator to descend to the city walkway. Up ahead, you’ll see another AT-MP shooting missiles at you.
  10. ACHIEVEMENT: You can catch those missiles with Force Grip. Do so and throw them back. Three should do the trick, killing the AT-MP and rewarding you with the “Return to Sender” Achievement.
  11. ACHIEVEMENT: Alternatively, you can deflect missiles at the AT-MP by using timed blocks. Knock back 20 missiles that way and the “To The Face!” Achievement is yours.
  12. ACHIEVEMENT: If you don’t have it already, toss a few more guys off the walkway to their deaths. After you’ve dealt with 50 troopers this way, you’ll get the “Have a Nice Trip, See You Next Fall” Achievement.
  13. Clear through the enemies and you’ll find you hit a dead end. There’s a ramp you can take downward to the right, and a cutscene will trigger some stormtroopers to descend in some weird elevators to attack you.
  14. Go back up, smash through those guys, and take a look at those three elevators. You can lift two of them with Force Grip — do so and they lock into place. Then jump up from the leftmost elevator to reach them and get up to the walkway.
  15. YELLOW HOLOCRON: Snag this holocron while you’re up here — it’s right in the way.
  16. Kill the stormtroopers ahead and cut to the right when the path presents itself. You’ll learn Sabre Throw — use it to cut out the repulsors under the platform ahead and kill the troopers on it. Jump across and do the same to the next platform.
  17. Hop down to the far side. There are two troopers you can kill from a distance. Inside, you’ll find yourself under attack from a hallway to the right. Among the enemies is a sniper, so avoid his red targeting laser.
  18. ACHIEVEMENT: See that round ball thing? Grab that and throw it at enemies — kill three enemies with it and the “Strike!” Achievement is unlocked. If you can’t get all there here, you’ll have other opportunities.
  19. These troops are easy — kill them and get outside. Here you’ll find a bridge with two acolytes guarding it, and a red forcefield beyond.
  20. Be careful of these guys, as they pack a wallop. You can use the Grapple move on them (ideally, throw them into the red forcefield for an instant kill), but you may have to finish them with your lightsabers. Just hack them apart as they get up.
  21. Follow the prompt to kill the forcefield. A few more stormtroopers show up to get chucked off the walkway in all directions. Follow the path to the right to the closed door. Blast it open and go through.
  22. Troopers are amassing on the far side of the door. These are mostly regular stormtroopers, but among them are a few enemies who are going to make life a little difficult — snipers and riot troopers.
  23. The best thing you can do here is avoid the sniper’s lasers while Pushing everybody out of your way. Try to pick something up and toss it at the snipers to kill them, as they’re much more irritating than they let on if they hit you with one of those shots.
  24. Pound through the troopers and you’ll find another ball you can throw for your “Strike!” Achievement. Use it on the troopers lining up in the next hallway. At the end of that is a door to blow down.
RED HOLOCRON: Immediately out the door, turn left into the corner to find a Fury crystal. Start to cross the bridge ahead. You’ll get locked in by red forcefields and attacked by a pair of jump troopers. It’s lightning time. ACHIEVEMENT: You can blast both these guys with lightning to overload their jetpacks, killing them, turning them into missiles, and racking toward the 20 you need for the “Up, Up and Away” Achievement. ACHIEVEMENT: Dump your entire full bar of Force power into a lightning attack on one of these guys to snag the “Fully Charged” Achievement, while you’re at it. Break down the forcefields and some troopers appear at the far side of the bridge. After you do, another AT-MP will show up to huck missiles at you. Toss them or reflect them back for whatever achievement you haven’t earned. Move up. There’s a platform you have to lower with Lightsaber Throw just ahead. Board it and then climb up on the left to the walkway that’ll be on the right (or forward in the direction you were just traveling). Watch for sniper fire. Clear the round platform with the sniper and troopers, and zap the jump trooper attacking you from the back. When you turn toward the bridge to move up, another AT-MP will be throwing missiles at you. Throw them back. Deal with the AT-MP and the incoming riot troops as you see fit. Cross the bridge into the next building and get behind the round ball, which you can throw at enemies. RED HOLOCRON: When you move that ball, you’ll reveal a holocron that gives you a Healing crystal. Rush forward to Force Push the troops out of position and kill the more irritating ones. You shouldn’t struggle too hard, especially if you throw the riot troops at the snipers, dealing with both at once. Don’t leave by this door just yet, however: instead, stay close and try to draw missile fire from the two AT-MPs that are positioned on either side of the elevator building ahead of you. You want to kill them from a distance. Throw stuff at the enemies coming out of the elevator ahead and wait for missiles. Use the doorway for cover — trying to cross the bridge under fire from both those AT-MPs is pretty much suicide. This way, you can take them on at your convenience. Thrash through the last of the stormtroopers and you’ll face a different threat — a group of three acolytes and a handful of riot troops. These guys complement each another, the acolytes dealing massive force damage while the riot guys outfight you with lightsabers. Divide and conquer. Force Push the hell out of those riot guys, doing your best kill them or toss them off the side of the area. When the odds are a little more even, try to avoid taking Force damage with blocks and dodges. Get in close and Grapple the acolytes. Luck will have you toss them off the side, but you can just as easily close the gap and hack them apart. Then take the elevator up.

Up to the Casino

  1. The Baron says something like, “let’s see you run,” which means just like on Kamino, you’re going to have to shag ass forward while the ground beneath you is ripped apart. Ignore enemies and dash profusely.
  2. BLUE HOLOCRON: Along the way you’ll see a holocron appear above you. Just jump and dash into it when it shows up — it should be easy, since it’s right in your face.
  3. At the end of the road, you’ll drop down into the casino proper. Finish off any stormtroopers in the room with you and blow open the door to leave. You’ll enter a gaming room filled with troopers, but the most important are the snipers on the second floor.
  4. Use dash to avoid getting shot and use the platforms in the center of the room to jump up to the second floor and deal with the snipers. You’ll find riot troops there, too. The red forcefield makes short work of them.
  5. GREEN HOLOCRON: Right in the center of the room is this life holocron, in front of the bridge that crosses one side of the second floor to the other. Can’t miss it.
  6. Once everyone around you is dead, find the door to the left of the forcefield on the lower floor. Just outside you’ll fight jump troopers and a few regular stormtroopers to your right. Past them is a door, where a larger compliment of enemies waits.
  7. The primary issue here are the two acolytes in this second casino room. They’re flanked by snipers, troopers and riot troops — push those guys out of the way quickly and take out the more annoying acolytes.
  8. When you’ve grappled and murdered the Sith, you can turn your attention to the riot guys if they’re still alive, and try to finish off that sniper. A few quick dashes and choice Force Powers should easily win the day for you.
  9. Find a cylindrical tube going down — it’s an elevator shaft — and destroy the repulsor with lightsaber throw to clear the tube. Drop down and you’ll enter the main casino floor.
  10. First thing to deal with in this room: an AT-MP to your right. Catch its missiles and redirect them. It should be laughably easy by now.
  11. Get up to the second floor, where you’ll find riot troopers. Also easy. Kill them and the red forcefield barring the way forward comes down, allowing two acolytes to enter and a sniper to draw a bead on you.
  12. YELLOW HOLOCRON: Before we do anything, backtrack away from the sniper and look for a bridge that crosses from one side of the second floor to the other to get this holocron.
ACHIEVEMENT: You probably already got the “Break the Bank” Achievement just by fighting in this casino room. If not, destroy a few of the things scattered around the room that look like slot machines and arcade games. These are gaming machines, and annihilating 10 of them unlocks your achievement. Now it’s time to fight some acolytes. You’ll find them on the ground floor. Try to stay clear of the area you just opened behind the red forcefield, because it houses another AT-MP. You should be getting good at fighting acolytes. Finish them and get the snipers on the second level. Then drop down and return the AT-MP’s missiles to its face. Done and done. There’s another elevator you can dismantle with your lightsabers. Do so and drop down into another gaming floor. This one is awash with carbonite fog. Be careful in here. It’s hard to see, and while none of the fights you’re about to get into are hard, venturing too far into the room will cause all of them to occur at once. First, deal with the lone Wardroid, who apparently has gone nuts with the carbon freezing and murdered some of the casino patrons. Kill this Wardroid the way you always do. When it’s down, head further into the room and another Wardroid will show up, along with acolytes and troops. Fall back away from the Wardroid and clean up the little guys first. Now take on the Wardroid to exit the room. The fog shouldn’t really be too much of a hindrance to you. Killing this droid clears the carbonite from the door, allowing you to blast through it. RED HOLOCRON: The next room has a Jabba the Hutt hologram in it and no enemies. In front of the hologram are three gaming machines. Destroy all three and a costume, Guybrush Threepkiller, is yours. Step through the door to leave this room and you’ll get a forced perspective of the bridge; time to run again. Just start dashing and don’t stop until you hit the end of the bridge. Starkiller will board a tram in the cutscene and you’ll have new work to do. You have to defend the tram from TIE fighters first off. Don’t bother to Grip them; just hit them with a tiny burst of lightning and they’ll overload and explode. Keep that up until you take out all the waves of fighters. Now turn around and face the big ship that’s been chasing you around all day. This one will lay into the tram — you’re basically racing it to see who gets destroyed first. The only way to hurt the ship is to reflect its missiles back at it, so ignore the turbolaser fire altogether. It’s not aimed at you anyway. Bounce back each volley of missiles as the ship strafes you. Watch out for the blinking red flares on the tram’s roof, as those indicate spots that are about to get bombarded with missiles that you can’t really block. As the enemy ship takes more damage, it’ll start sending two missiles at you at a time. However, blocking them doesn’t operate any differently. Knock them back the same way you have and you should destroy the ship right before your tram goes down. Cutscene time.

The Tram Station


  1. YELLOW HOLOCRON: When you reach the tram station, you’ll see the little boarding structure right in front of you on the right. Go around this metal nub and hug the corner for the holocron.
  2. Look up the ramp for a group of riot troopers heading your way. Snag one and turn him into a Lightning Grenade to make short work of all of them.
  3. The next platform will have you facing a host of enemies, among the jump troopers and riot guys. You shouldn’t struggle too hard, however, and Force Push will serve you well.
  4. Beyond them, head up and around the corner for another skirmish. Past these guys, snipers are drawing a bead on you from a platform further back. You can’t deal with them, so just rush upward until you’re out of the open area.
  5. At the top of the ramp is another Wardroid. Use that stack of exploding barrels beside where it shows up to inflict massive damage early. Then finish it off and get ready for reinforcements to show up.
  6. More jetpacks, riot troops and stormtroopers surround you next. Deal with the most irritating group — the riot troopers — first, and Force Push the little guys into oblivion. Then you can pour lightning into the last of the jump troopers before destroying the forcefield.
  7. Reinforcements show up on a drop ship immediately. Force Push them all to scatter them and take out the jump troopers. Mop up the mess and look for the AT-MP heading your way across the bridge up ahead.
  8. Also note that you can take sniper fire from here, so keep your head down. Deal with the AT-MP and its missiles from a safe position before venturing across the bridge to your left. A forcefield goes up as you’re crossing it, exposing you to sniper fire.
  9. Stand beside one of the pieces of architecture lining the bridge to protect yourself from fire as you clear the forcefield. Now you’re clear to go kill the snipers without issue.
  10. RED HOLOCRON: Look up and to the left over the walkway the snipers were on and you should see a Holocron hovering in space. On the left side of the walkway leading up to that spot are three crates you can Grip. Climb them or set one near the Holocron and you can jump to reach it, snagging your second Chaos crystal.
  11. Take a right toward trooper reinforcements, flanked by a pair of Wardroids. Do your best to take the shields from the droids early; you can then use the troopers as Lightning Grenades against the bigger enemies.
  12. ACHIEVEMENT: If you can trick the Wardroids into carbonite freezing their allies (which isn’t difficult), you can shatter them with your lightsabers. Ten such shatters unlock the “Shattered” Achievement.
  13. Break down the red forcefields and head inside. In the next room, a drop ship and some jump troopers will blow out the windows, but jump troopers are easily killed with lightning, so this is a non-threat. Watch for rioters to show up from the other hallway, however.
  14. BLUE HOLOCRON: Check the left side of this room for a cube that’s just hanging out.
  15. Head down the hall and out the next door. You’ll be moving down a walkway littered with barriers that stormtroopers are hiding behind. These fights will be alternately filled with snipers, jump troopers and Wardroids.
  16. Use the various objects for cover and you can effectively dictate this entire fight. You’re pretty much invulnerable to sniper fire and regular blaster fire, and powers like Force Grip and Mind Trick will help deal with enemies without exposing yourself.
  17. You know how to handle these enemies. Just keep moving forward and blowing through barriers.
  18. GREEN HOLOCRON: After you fight two or three Wardroids, you’ll find this Holocron right in the middle of the walkway.
That irritating ship is back, but this isn’t really a boss fight. First, hide behind the cover in the back of the area to avoid the ship’s blasters. When it overheats, you can throw your lightsabers at it to damage it. Next, step just past the cover and wait for the missiles. The ship fires a single missile for you to reflect first, then a line of four. From the back of the area, bounce the first missile back, then move forward as you bounce back one of the second set. That way, you can avoid taking splash damage as the other missiles impact the bridge around you. Keep it up. Bounce back enough missiles into the ship and you’ll get the opportunity to do a quicktime action with the Force. Tap the button as prompted and you’ll crash the ship into a spire to the left. Nice work. Repeat the process and crash the ship to the right this time. That’ll destroy it. ACHIEVEMENT: That fairly easy fight nets you the ”The Nemesis in Flames” Achievement. After the cutscene, you’ll find yourself at the bottom of a cage area that leads into the arena. An elevator descends beside you after you leave the chute where you start. RED HOLOCRON: See that Holocron across the cage area from you? It seems impossible to get to at first, but if you ride the elevator up some, you can hop onto the skeleton that’s hanging in the center of the room. Cross over the ribs and spine and then jump and dash down to the walkway housing the Holocron. You’ll receive a Corrosive crystal. YELLOW HOLOCRON: Just above the red holocron you just snagged, use the elevator to hop across to this one on the third level before you get to the top of the shaft. Be careful not to ride the elevator too long, or you’ll trigger the next cutscene. Now, ride the elevator back to the top.

Boss Fight: Gorog

  1. This fight can be frustrating. The Gorog slams down his hands on the area you’re running around on, and his palms are bigger than the game seems to suggest. You’ll need to learn a few of his moves to avoid getting pounded.
  2. First, watch for the red markers that appear on the ground, and get clear of them — these indicate where a hand will fall when the Gorog attacks. He has a couple of flat-hand moves and a couple of fist-pounds.
  3. You’ll also want to stay well back from the edge to try to avoid his roaring breath move. This one will knock you down every time and is really hard to dodge.
  4. This fight goes on forever, so be ready. The key at first is to just damage the hands as much as possible, but paying special attention to the wrist shackles. You want to hurt the Gorog into getting it to pound down both fists at once. Then, hack away at the nearest wrist shackle and try to get it damaged.
  5. It’s not an easy undertaking, especially at first. You’ll need to get to the outside of the hand in question and hit it as hard as you can, then be ready to move again. Watch for the Gorog’s sweeping hand motion. You can quickly double-jump it, and then you’ll often find it’s followed with a fist pound, which gives you an opportunity to do some damage.
  6. When you damage one of the shackles, you’ll get a prompt to hit the Force Push button repeatedly. Doing so will push the Gorog’s hand up and get it locked in. Time to repeat the process with the other hand.
  7. Down to just one hand, Gorog increases the roar move and changes things by adding attacks to his right hand. These are basically the same ones you saw before, so you should know how to deal with the sweep and palm slap. When you get the chance, hit the shackle.
  8. Eventually, you’ll be able to lock in the second hand. That leaves just the Gorog’s face, and it isn’t happy. Do your best to avoid its roaring breath attack. After that, you can use Force Grip to snag the chain under the Gorog’s chin and inflict some major damage.
  9. Repeat the whole process. You’ll need to keep dealing the Gorog damage until it eventually breaks free of its bindings in a cutscene.
  10. Now you’ll be up on the edge of the arena, and things haven’t really changed much. The Gorog has to hang on while it fights you, so it can only use one hand a time and its moves are much more deliberate. However, it only really adds one new one — a multiple fist-slam that covers most of the area.
  11. Try to dodge mostly to the left to avoid getting too hurt, and hit the Gorog in the face with lightning and Lightning Grenade stormtroopers. You should also hack away at the hands.
  12. Before long, the Gorog will destroy a building to the right and you’ll be able to climb the tower there. When you do, its huge hand will grab the tower and try to grab you — but as long as you’re not near the front edge, you’re totally safe. Step up and start hammering with your lightsaber, doing as much damage as possible.
  13. If you don’t take too long, you’ll end up on another piece of a tower similar to yours, and you’ll need to run across to the far end. Get there and it should trigger quicktime event during which you attack the Gorog, cutting the metal panel off its head and hurting it. Then a cutscene will let you join back up with General Kota.
  14. After the cutscene, you’ll be at the last stage of the boss fight: saving Kota. As you plummet, try to avoid taking damage from any debris so you can keep your strength up.
  15. ACHIEVEMENT: In fact, if no debris hits you for this entire fight, you’ll receive the “Stay on Target” Achievement.
  16. The key here is to charge up your boost, as prompted, and close the gap between you and the Gorog. Try to make sure you’re not in danger of being hit before you hit the button to charge up.
  17. When you do reach the Gorog, you’ll have a chance to lay into it. Avoid its arms by swinging into the corners of the screen, opposite wherever he’s swinging from. That should keep you relatively safe.
  18. In the meantime, keep blasting lightning to weaken the Gorog. After a few seconds, you’ll come in close to his face. Feel free to cook him if you want, or just pitch your lightsaber at him.
  19. A few rounds harassing the Gorog’s face and that should be the end of the battle and the level.
  20. ACHIEVEMENT: The ”Bring Down the Giant” Achievement is yours for your victory.

Dagobah

  1. This is actually just a holocron-grab. There’s only one path, there are no enemies, and the level ends with a cutscene after just a minute or two.
  2. YELLOW HOLOCRON: First, hop up on top of the Rogue Shadow (your ship) and snag the holocron floating above it.
  3. BLUE HOLOCRON: Now go around the back of the ship and look for a big boulder you can move with The Force. Lift it away to reveal your holocron.
  4. Push Up on the D-Pad to use your Force sense and find the path ahead. You’ll be climbing a few platforms to the left of the Rogue Shadow to move forward. Stop at the top, where you’ll find Yoda’s little hut a little to the right of the path that goes further into the sawmp.
  5. RED HOLCRON: Go to the right of Yoda’s house, and look for this one among the trees. You’ll get a Life Drain crystal when you pick it up.
  6. GREEN HOLOCRON: Back at Yoda’s house, you can go around the back of it a little down the path, where you’ll find another movable boulder that obscures this holocron.
  7. RED HOLOCRON: You’ll find this one right on the path through the swamp. It contains a Focus crystal.
  8. YELLOW HOLOCRON: Another one that’s right on the path as you advance.
  9. Finish the level by approaching the cave and watch the cutscene.

Aboard The Salvation

  1. Hop off the tram and follow Kota around until you get to another cutscene. Afterward, you’ll be free to go on your own. When you come to your first locked door, zap the battery to the left of it with lightning to power it up.
  2. In the next room, you have to do the same thing, only this time you’ll have to plug the battery in first with Grip, then zap it with lightning.
  3. As you go forward, you’ll find yourself on a big elevator. After a second, it’ll fall. At the bottom, turn around and hop up to the exit to continue.
  4. Keep moving forward. You’ll have to wrench open a door with The Force to proceed down the hall. When you come to another door you have to tear open, a robotic Terror Spider will attack you.
  5. In fact, you’re dealing with a lot of spiders. Fight off this first wave with your regular attacks — lightning works well. When a second group falls, you’ll be taught in the ways of Force Repel. Use that to eradicate the other spiders.
  6. You can just keep jumping into the air and using Force Repel on these guys to eliminate a bunch of them, although you might have to move around and do some standard fighting to keep your Force powers refilled.
  7. ACHIEVEMENT: Knock out 200 of these spiders — you’ll do that easily just in the course of playing through this stage normally — and the “Arachnophobia” Achievement is yours.
  8. The worst of these spiders is their ability to latch onto you. If that happens, quickly hit the Left Stick to shake them loose. Even with that to deal with, these guys shouldn’t be much more than an annoyance.
RED HOLOCRON: After you’ve fought through the last of the spiders, tear the door open and continue down the hall. The holocron is just waiting for you, and contains a Regeneration crystal. You might want to use that — it’s extremely handy. Keep moving and you’ll come to an elevator. Expect a spider ambush on here. Fight through them and follow the hall until you get to the med bay. ACHIEVEMENT: See those blue liquid tanks? Those are bacta tanks, and destroying all you find aboard Salvation will earn you the “Master of Destruction” Achievement. You have to do it in one go without dying, however. Destroy the tanks and head through the fiery door on the left. You’ll see Juno on the other side, but you can’t get to her yet. Backtrack to the room you just left. You’re
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