The Half-Life 2 RTX devs promise no AI upscaling with every pixel hand crafted

By FileTrekker a month ago, last updated a month ago

Orbifold Studios, the team behind the Half-Life 2 RTX project, which will use Nvidia's RTX Remix project to bring full ray-tracing to Valve's classic shooter, have promised that all the textures in the mod will be fully crafted, with no AI upscaling used.

AI upscaling is a popular choice for remasters and remakes these days, but it has mixed results. Textures can look smeared or odd, and text especially fares badly. Thankfully, this will not be a concern for Half-Life 2 RTX, with the founder of Orbifold, Chris Workman, sharing some of the levels of care and attention to detail going into the project in an interview with PC Gamer.

In the interview, Workman noted that "each and every asset we’re taking the time to make sure we get right and that is time-consuming,” adding that he “might even venture as far as to say probably one of the biggest modding projects, considering how long Half-Life 2 itself took to develop.” 

On the topic of AI upscaling, Workman noted that the team is “essentially scrutinizing every single pixel to make sure we’re hitting the exact same notes that the original designer intended on certain assets and certain materials.” 

There's no projected release date for Half-Life 2 RTX currently, but given the sheer level of work and attention to detail the team seem to be pouring into it, I imagine it may be another 1-2  years away at the very least. Still, I have no doubt the final product will be nothing short of spectacular, and I'm pretty excited to see the results.


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