The Triforce: Three great Zelda mods announced this week

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Published by FileTrekker 1 year ago , last updated 6 months ago

It's unusual to see mods for Nintendo games, given that they're generally released on relatively closed platforms. It was something of a surprise then to see not one, but three great mods announced from the Zelda franchise this past week.

Link's Awakening comes to the Ocarina of Time engine

The first comes from modder Ty Anderson, who has taken it upon himself to re-release the Game Boy classic Link's Awakening as a mod for the N64's Ocarina of Time. There's not an awful lot to show for it currently other than a teaser trailer, but we get to see a glimpse of Link's new look, among other environmental changes.

The rom is planned for release as a patch to the Ocarina of Time ROM - no doubt in an effort to avoid legal action from Nintendo. Hopefully this sees a release before the inevitable C&D letter...

Rare Japanese Zelda: Ancient Stone Tablets gets English translation

You'll be forgiven for having never heard of The Legend of Zelda: Ancient Stone Tablets - It's a rarely talked about, Japanese only game, that was originally released for the Super Famicom Stellaview, a rather bizarre addon for the Super Famicom (SNES) that attempted to deliver music and game content to the console via television satellite technology using data bursts.

It's worth reading about - but regardless, this relatively unknown SNES game is now available to download with an English translation - meaning it can be appreciated by the masses for the first time. Oh, and as a nice bonus, there's French and German translations, too.

The game was a little bit of an oddity, though. The player could only access certain parts of the game depending on what week it was, as that weeks content was broadcast down to the console from the satellite. Progress was saved over from week to week using a cassette tape as a save system - each of the weekly broadcasts is presented as it's own ROM file, and the save feature is supported in all popular emulators, allowing you to re-create this rather niche peice of gaming history.

Legend of Zelda turned into an arcade game

Much like our review of this awesome Kerbal Space Program command station, this one isn't a mod in the software sense, but rather a lovingly built custom arcade cabinet, designed to house the 80's classic The Legend of Zelda.

This cool arcade machine was built buy a rather awesome maker by the name of Wyo, and shown off on the Arcade Museum forums. In his post he shows off several photos of the unit, which includes an original NES console wired into the machine (no emulation here, folks) - an old school CRT screen, and a rather spectacular looking paint job.

It looks so much like a 'real thing' would have looked, it's hard not to be impressed.

Basically, it's an all wood construction. Primered and block sanded smooth and straight. I painted it with metallic gold automotive urethane, and then added a mid coat of .008 gold flake. After I cleared it, I wetsanded it 1000-3000 and then polished it. It turned out pretty cool. The whole cab shimmers in the light with the light bouncing off the flake.

The artwork was a lot of work. I had ro recreate all the images in illustrator. In my design, My intent with the art was to make it look DK/80's nintendo ish. I then hand cut and gold chrome embossed the control panel and bezel. I will do the same with the side art and instruction sticker.

Inside, is a decased 20" CRT and an NES wired to the arcade joystick and buttons. I was gonna do a playchoice ten....but now I'm happy I went with the NES. I can play all the NES games with an Everdrive N8.

So that's this week in Zelda, let us know which of these projects is your favourite in the comments below!

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