‘There’s Not a Single Story’ in Call of Duty: Black Ops 2 (VIDEO)

Please wait...

This article was written on an older version of FileFront / GameFront

Formatting may be lacking as a result. If this article is un-readable please report it so that we may fix it.


Published by GameFront.com 7 years ago , last updated 4 months ago

Posted on May 22, 2012, Phil Hornshaw ‘There’s Not a Single Story’ in Call of Duty: Black Ops 2 (VIDEO)

Treyarch is making some pretty huge and meaningful changes with the way that Call of Duty: Black Ops II‘s story will play out as compared to the rest of the series, and as Studio Head Mark Lamia puts it, “There’s a world that we’re creating.”

We caught up with Lamia at Activision’s pre-E3 showcase in Los Angeles earlier this month and had a chance to sit down with him to talk about Black Ops II’s narrative structure, which will include clear choices that players can make to influence the story, and for the first time, moments where failure is an option and will affect the outcome of the game.

“It’s important to note that we’re making a shooter and not an RPG,” Lamia said, “but the fact that there are branching storylines and that there’s depth and complexity in the narrative is something that we wanted to introduce so that it wasn’t just a linear narrative for Black Ops II.”

Check out our other Black Ops II coverage, including a rundown of all the new features we saw at the preview event, and an analysis of the innovation Treyarch is bringing to the series.

Check out the rest of the interview below and make sure to like, comment and subscribe to Game Front’s YouTube Channel.

Comments on this Article

There are no comments yet. Be the first!