Posted on November 5, 2013, Devin Connors Three More Developers Hop On AMD’s Mantle Bandwagon
Along with DICE, AMD confirmed that three more developers are going to adopt its new graphics programming toolset. Cloud Imperium (Star Citizen), Eidos Montreal (Thief), and Oxide Games are all going to utilize Mantle when developing games for the PC. The “close-to-the-metal” API will allow these developers to optimize games for AMD GPUs, with expected performance gains over the use of higher APIs like DirectX and OpenGL.
Eidos Montreal is the most established of the trio, but Chris Roberts and Cloud Imperium is making a considerable amount of noise at the moment, thanks to its hotly anticipated space sim Star Citizen. Oxide is the newest and most intriguing of the three, as the new studio is focused on its new “Nitrous” game engine, which will probably be powering Stardock’s Galactic Civilizations 3, among other strategy games.
Check out the full press release below:
AMD today announced three new game developer partnerships for Mantle, its highly acclaimed, groundbreaking graphics API. Cloud Imperium Games, Eidos-Montréal™, a part of the Square Enix® Group, and Oxide Games are the latest game developers to join AMD in optimizing the way PC games are developed to extract maximum performance from a modern graphics architecture that spans desktop PCs, notebooks and consumer devices like tablets.
“AMD is proud to play an instrumental role in transforming the world of game development with Mantle,” said Ritche Corpus, director of ISV gaming and alliances, AMD. “With the support and close collaboration between AMD and industry-leading game developers like Cloud Imperium, Eidos-Montréal and Oxide, Mantle can maximize optimization for highly anticipated PC titles, bringing an unparalleled gaming experience for players.”
“AMD’s Mantle will allow us to extract more performance from an AMD Radeon GPU than any other graphics API,” said Chris Roberts, CEO, Cloud Imperium Games. “Mantle is vitally important for a game like Star Citizen, which is being designed with the need for massive GPU horsepower. With Mantle, our team can spend more time achieving our perfect artistic vision, and less time worrying about whether or not today’s gaming hardware will be ready to deliver it.”
Eidos-Montréal is the studio behind “THIEF™,” an upcoming first-person stealth adventure set for release in February 2014. Eidos-Montréal also developed “DEUS EX: HUMAN REVOLUTION®,” an AMD Gaming Evolved title.
“Mantle lets you use AMD Radeon GPUs the way they are meant to be used, unlocking many new opportunities and increased CPU and GPU performance,” said David Anfossi, studio head, Eidos-Montréal. “Because of this, Mantle is one of the most important changes to PC graphics in many years.”
Helmed by industry veterans, Oxide Games is designing the new “Nitrous” engine for 64-bit, multi-core processors.
“AMD’s Mantle technology lets us get more out of the hardware than any other solution available,” saidDan Baker, co-founder, Oxide Games. “Adding Mantle support to our multi-platform, 64-bit Nitrous engine realizes significant gains in performance on Mantle-enabled hardware without adding enormous development overhead.”
Cloud Imperium Games, Eidos-Montréal and Oxide Games will join AMD and DICE in speaking about Mantle architecture and implementation at the AMD Developer Summit (APU 13), running Nov. 11-14 inSan Jose, Calif. In addition, Oxide Games will be showing a public sneak preview of Mantle performance at the event.
For those interested, complimentary access to all APU 13 keynote sessions is available by registering online, in limited numbers while quantities last. Notable keynote speakers include: Dr. Lisa Su, senior vice president and general manager, Global Business Units, AMD; Johan Andersson, technical director, DICE; Dominic Mallinson, vice president, research and development, Sony; and Mark Papermaster, chief technology officer, AMD.