Posted on March 3, 2014, Mike Sharkey Trion Worlds: End of Nations “On Hold,” Future in Doubt
Trion’s troubled real-time strategy game turned tactical MOBA, End of Nations, appears to have hit the end of the development line.
The watchful eyes of Reddit noticed that Trion Worlds has not only shut down the End of Nations website, it has completely removed all mention of it from its official Trion publishing page. I contacted Trion to find out what that means exactly for the future of End of Nations and received this response from Trion PR manager Anaïs Gragueb:
“As we informed EON’s community last fall, internal development on End of Nations was put on hold in late 2013 while we evaluated potential paths forward for the title. We’re currently focusing the company’s energy and creativity on Rift, Defiance, Trove, ArcheAge, and some new projects we’ll be revealing soon.”
So it’s not quite the death knell for End of Nations, but it’s about as close as a project can get. It’s safe to say at this point that the chances End of Nations ever gets released are slim.
How did we get here? Trion announced End of Nations in early 2010, describing it as “the world’s first premium massively multiplayer real-time strategy game.” Development was handled by Petroglyph (Star Wars: Empire at War), and it appeared to be shaping up nicely based on the trailers and gameplay demos showed at various conventions.
It wasn’t until the close of a sizable beta in the summer of 2011 that major problems began to surface, and in early 2012, when End of Nations was originally set for release, Trion announced that it had pulled development from Petroglyph and moved it in house.
Evidently, the various issues that led Trion to pull End of Nations from Petroglyph were of the game-breaking variety because in July of 2013, Trion announced that End of Nations was being transformed into a “tactical MOBA.”
That plan, too, has been scrapped and Trion is, for the time being at least, moving on from End of Nations.