Two Worlds II Challenges RPG Standards

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Published by 9 years ago , last updated 2 months ago

Posted on July 6, 2009, Eva Two Worlds II Challenges RPG Standards

logo_tw2TopWare Interactive aims to raise the bar for RPGs with it’s upcoming release of Two Worlds II. This sequel to the original hit Two Worlds will take players back to the world of Antaloor to explore the deserts and temples of the East.

Two Worlds II features a brand new engine from Reality Pump that makes the most of dynamic light sources, micro-detail Parallax Mapping, 24 Bit HDR Post Processing, Space Ambient Occlusion and Human Eye Accommodation. The AI and balancing standards have been overhauled as well. The new storyline features the work of experienced authors and the active combat system puts the adventure into this RPG.

When they claim that Two Worlds II will set new standards for graphical excellence, they aren’t bluffing. Just take a look as these screenshots.


Look for Two Worlds II for the PC, Mac and Next-Gen consoles this winter.

Got your hands on Reality Pump’s great-looking title? Take advantage of our complete walkthrough.

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