Two Worlds In Stores Now for PC and Xbox 360

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Published by GameFront.com 11 years ago , last updated 2 months ago

Posted on August 24, 2007, Stephany Two Worlds In Stores Now for PC and Xbox 360

Yesterday, there was some speculation regarding the delayed launch date of Two Worlds supposedly due to the immense popularity of BioShock launching this week. Today, the wonderful folks at SouthPeak Games informed us via press release from PAX, that Two Worlds is sitting on your local retail shelf as we speak.

As we are aware of by now, Two Worlds features over a hundred hours of single-player quests, stackable weapons and magic, as well as online multiplayer PvP and RPG gameplay. Being an open ended RPG where your actions actually shape the world you live in; William, one of our news editors summed it up nicely when he said that “Two Worlds is like Oblivion on crack”. Now I HAVE to buy it!

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FULL PRESS RELEASE AFTER THE BREAK

SOUTHPEAK GAMES RELEASES TWO WORLDS FOR PC AND XBOX 360â„¢

Eagerly Anticipated Role-Playing Game Gives “Player Freedom†Like Never Before

SEATTLE, WA – August 24, 2007 – SouthPeak Games, from the 2007 Penny Arcade Expo (PAX), today announced that Two Worlds, the publisher’s new, open-ended role-playing game for PC and the Xbox 360â„¢ video game and entertainment system from Microsoft is now available in stores nationwide. Two Worlds features over a hundred hours of single-player quests, stackable weapons and magic, as well as epic online multiplayer PvP and RPG gameplay. PAX show attendees will be among the first to experience Two Worlds through demos and mini competitions at the SouthPeak Booth # 603 during the three-day game festival for tabletop, videogame, and PC gamers.

Developed by TopWare Interactive and Reality Pump Studios, Two Worlds delivers the ultimate role-playing challenge. The game features unprecedented “player freedom,†with player decisions shaping the world permanently and directly affecting how the world reacts to the mere presence of the main mercenary character. Their journeys will take them through cities, dungeons, snow-covered mountains, bamboo forests, barren deserts and cause kings to be overthrown, cities to be sacked, and organizations to be eradicated. The world lives its own life, but it’s well within the player’s power to change it. The entire game of Two Worlds explodes with personality and original features like stackable weapons and magic – for the first time in an RPG, every item you collect has value. The ambience is at a new level with stunning graphics and Grammy Award winning composer Harold Faltermeyer providing the soundtrack. Combine this with online options that allow players to adventure together, and it’s easy to see why Two Worlds is destined to become the premier role-playing game experience.

“Two Worlds is a huge leap forward for role-playing games in terms of scale and new ideas,†said Melanie Mroz, Executive VP of SouthPeak. “We can’t wait for everyone to start exploring the world of Antaloor.â€

The storyline, based in the ancient world of Antaloor, thrusts players into a silent war amongst all of the civilized races and the Orc hordes, an evil legion of vicious beasts. The Orcs are desperately seeking to rediscover the power of their fallen leader, Aziraal, the god of war to launch their own holy crusade and take over the world. As one of the few people able to unlock the secrets of Aziraal’s tomb, gamers play a pivotal role in this ancient conflict. All the forces of the world wish to find the tomb first and seize its power. It is up to the players to save the world or destroy it.

Two Worlds is rated M for Mature, and comes in both a Standard Edition and Collector’s Edition for both platforms. The collector’s version includes a bonus disc with additional art, videos and music, along with a collector edition map and hardbound role-playing book based off the game. For more information about Two Worlds or SouthPeak Games, please visit www.2-worlds.com or www.southpeakgames.com.

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