Uwe Boll's Path of Mayhem Continues with INoK Theatrical Release

Please wait...

This article was written on an older version of FileFront / GameFront

Formatting may be lacking as a result. If this article is un-readable please report it so that we may fix it.

Published by GameFront.com 12 years ago , last updated 1 year ago

Posted on January 12, 2008, Stephany Uwe Boll's Path of Mayhem Continues with INoK Theatrical Release

uwe boll sucks

Pulses of fear and loathing swept through the souls of most Americans last night when “In the Name of the King: A Dungeon Siege Tale” debuted in movie theaters around the country. Uwe Boll’s latest fallacy was not screened for film critics, for good reason I’m sure, and his foray into films based upon video games unfortunately does not have an end in sight.

In an interview with the New York Daily News, Boll stated that with his latest film he “tried to bring the story into ‘Gladiator’ and ‘Braveheart’ territory. I wanted to have a clear motivation for my lead actor- losing his family is much more personal than chasing a ring. But of course, ‘Rings’ is the genre’s masterpiece. If I’m half as good, I’m already happy.”

uwe bollHalf as good? That crackpot is not even 1/20th as good as Peter Jackson. “The biggest problem we had was the Krugs, which are kind of like the Orcs in ‘Lord of the Rings,’” says Boll. “We tried to make them as different as possible in their armor and how they’re dressed. It’s the same problem if you make a creature movie: No matter what you do, everything is similar to ‘Alien.’”

Everything is similar to Alien only if you are smoking the primo Uwe, so stop trying to cover for your grossly apparent lack of imagination.

According to the interview, Boll welcomed input from the creators of the Dungeon Siege, which was actually a smart move on his part, although I am not so sure it was on the developer’s. Providing he listened to them, it may turn out to be better than his previous disasters, but I am not holding my breath. “It was the first movie where the game company was also involved in the scripting and the production design,” he says. “A lot of times, you license a property and then you never hear from them again. I actually like to have the gamers on my side.”

Trust me Uwe, gamers are never, ever, ever on your side. You can read the rest of the interview here. I am too burned out on this joker to attempt to write anything else about him – I have already wasted 30 minutes of my life as it is with this post.

Comments on this Article

There are no comments yet. Be the first!