Posted on January 9, 2014, Mike Sharkey Valve Releasing VR Software Dev Kit
The virtual reality train is set to arrive in 2014, and to help make sure it arrives in station laden with games, Valve is releasing a VR software development kit.
Currently, a brave few game designers are experimenting with the Oculus Rift dev kit and figuring out the best ways to make the tech work with their projects. Valve, whose studios have already incorporated VR into the Half-Life franchise, Portal 2, and Team Fortress 2, wants to make that process seamless and intuitive, and its new VR interface will do just that.
In an interview with BBC News at CES 2014, Valve designer Brian Coomer revealed that the VR software dev kit will be released at the Steam Dev Days conference, which is set to kick off on January 14. He noted that the software will help make VR peripherals plug and play, with no need for users to re-configure their systems every time they use VR.
And that’s not all Coomer had to reveal about VR. Valve has long expressed interest in virtual reality, and that interest evidently extends beyond the Oculus Rift to its own hardware. Said Coomer: “There’s also technology in development at Valve based around head-tracking and headset manufacture and design. We are working with other companies right now but we have not made any specific announcements.”
Here’s some of the concept art Coomer shared indicating what a Valve VR headset could look like:
Sorry, couldn’t resist.
My guess is that Valve is working with the Oculus folks and a peripheral maker like Razer to create its own Steam Machine-branded VR headset. Steam Dev Days are closed to press, so we won’t be able to share news instantly, but keep an eye out for some interesting stuff from Valve next week. We’ll keep you posted.