Video Games Good Therapy

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Published by GameFront.com 10 years ago , last updated 2 months ago

Posted on June 29, 2008, Shawn Sines Video Games Good Therapy

While political debate rages on about the evils of video games, others are looking at this form of entertainment as therapy. While the medical field has been adapting video games for training purposes for quite sometime, Dance Dance Revolution was overlooked by the public even as schools started to incorporate it into PE curriculum. Nintendo’s Shigeru Miyamoto introduced Wii Fit to the world ushering in public awareness that video games aren’t just for entertainment and edutainment anymore.

Like the Wii console, “Wii Fit” has been sold out since it shipped in North America last month. The game‘s already sold over 688,000 units at $90 each, according to The NPD Group.

Michael Pachter, video game analyst for Wedbush Morgan Securities, believes “Wii Fit” sales will top 3 million this year as long as Nintendo can keep up with demand.

Miyamoto said he would like families to use “Wii Fit” together and make gamers more conscious of exercise and what they eat.

Wii Fit has made way for a new line of personal health and wellness games. Ubisoft’s My Weight Loss Coach for the DS is soon to be followed by Allen Carr’s Easyway to Stop Smoking for the DS this fall. Several other titles that take advantage of the Wii Balance Board are inbound. Video game therapy has finally hit mainstream.

Although I’m not convinced that video games can completely replace gyms, nutritionists and personal trainers; I do believe they can be effective tools to help people become more aware of their health. I’m also grateful that video games can join organized sports in teaching people that fitness can be fun.

via PC World

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