Video Games Used in Psychology Research

Please wait...

This article was written on an older version of FileFront / GameFront

Formatting may be lacking as a result. If this article is un-readable please report it so that we may fix it.


Published by GameFront.com 11 years ago , last updated 2 months ago

Posted on October 5, 2007, Andrew Video Games Used in Psychology Research

secondlife1_f.jpg

Afraid of the real world? Why not try exploring a virtual one first?

Treating anxieties may be one useful aspect of using video games in psychological studies. But it looks like scientists can also use them from a research standpoint as well.

“What is intriguing is that psychologists often use virtual environments as a way to study phenomenon in physical space that can be difficult to explore,” TerraNova Blog writer Nicolas posted in a recent entry. “Virtual environments are then used as a substitute, which draws questions concerning the transfer of results from virtual environments to the physical.”

What kinds of results those particular studies produce might be interesting, but one can see how in the least it would help further discussion and analysis of the hypotheticals.

via TerraNova

Comments on this Article

There are no comments yet. Be the first!