Posted on May 29, 2008, Shawn Sines Warhammer Age of Reckoning Craft System Revealed
EA Mythic has revealed the crafting system for Warhammer Online: Age of Reckoning. The system is designed to not interfere with the Realm vs. Realm combat that is central to WAR, so players won’t be grinding for raw materials.
“Crafting is a beloved MMORPG element for many players, however, it can often feel like an unnecessary addition to the game,” said Mark Jacobs, general manager of EA Mythic and WAR’s lead game designer. “The crafting system I’ve envisioned for WAR is innovative, fun and doesn’t require hours and hours of grinding materials, items or recipes in order to succeed. It is a system that is tied directly to your Realm’s ongoing war effort whether you are a player who loves PvE, RvR or simply crafting in general.”
There are two main crafting abilities for creating items; Apothecary and Talisman Making. These vocations are supported by four gathering professions; Cultivating, Magical Salvaging, Scavenging and Butchering.
The Apothecary crafting ability allows players to create all manner of useful potions, lotions and powders to heal, enhance stats, or cause damage to others. By combining various ingredients, players will even have the opportunity to “design” their own potions according to their needs. The second crafting ability, Talisman Making, will allow players to make useful items imbued with magic powers to be worn by a character.
WAR’s gathering skills produce the raw materials required for Apothecary and Talisman Making:
- Players can train themselves in Cultivating, and plant seeds and spores in order to harvest weeds and fungi, components frequently used in Apothecary creations.
- Magical Salvaging lets players break down magical items, converting them into fragments and essences that can be used in the crafting of Talismans.
- Scavenging and Butchering are used to collect unseen resources off of the corpses of slain creatures – Scavenging allows players to recover hidden items from more intelligent creatures, while Butchering allows players to collect meat, skin and bones from non-sentient beasts.
It will be interesting to see how the crafting system for WAR works out considering the emphasis on RvR. Warhammer is not traditionally a PvE game. Although it’s an option that has been included to satisfy a certain audience, it isn’t in the spirit of Warhammer.
via Business Wire