Watch Dogs Dev: Platform Holders Must Listen to Players

Please wait...

This article was written on an older version of FileFront / GameFront

Formatting may be lacking as a result. If this article is un-readable please report it so that we may fix it.

Published by 7 years ago , last updated 1 year ago

Posted on June 15, 2013, Ian Miles Cheong Watch Dogs Dev: Platform Holders Must Listen to Players

Platform holders, with Microsoft in particular, have done a bad job listening to what customers want out of their systems. Watch Dogs‘ Creative Director Jonathan Morin shared his view on the matter, stating that companies should do more to listen to what players want.

“To me next generation will be what players make of it,” said Morin in an interview with Edge magazine. “I think the generation we’re looking at now is past the concept of the box defining it.”

It’s unclear whether Morin’s statements were meant as a dig on Microsoft’s policies on used games and online connectivity requirements.

“I think people who make machines and consoles now need to listen to players, need to look at how they behave in their lives and then put that in their hands, but ultimately it’s going to be the players who are going to have to embrace new elements.”

The company Morin works for, Ubisoft, has yet to articulate its stance on used-games, but we hope that they too have the capacity to listen to their customers, just as well.

Comments on this Article

There are no comments yet. Be the first!