Posted on May 13, 2014, Ron Whitaker Watch Dogs to Run at 900p on PS4, 792p on Xbox One
Despite what Sony might have posted on their site yesterday, Ubisoft announced today that Watch Dogs will not run at 1080p on either “next-gen” console.
In a post on the Ubisoft blog, the company revealed that Watch Dogs will run at 900p on PlayStation 4 and 792p on Xbox One, with both consoles hitting 30 frames per second. That’s in direct contrast to a post on the official PlayStation site yesterday that said, “Hack everything as you make your way through Chicago’s underground as you experience Watch Dogs in a way that only PS4 can provide, at 60 Frames Per Second in 1080p.”
Creative Director Jonathan Morin is quoted in Ubi’s post as saying,
“Resolution is a number, just like framerate is a number. All those numbers are valid aspects of making games,” he says. “But you make choices about the experience you want to deliver. In our case, dynamism is everything. Exploration and expression are everything. You want to have a steady framerate, but you want to have dynamism at the core of the experience. The same goes with resolution.”
Morin further said the recent delay to the game’s release wasn’t used to try to get the game’s resolution up.
“The effort was split on continuing dynamism and making sure players can express themselves through hacking without ever being disappointed in how the game responds to them, whether it’s visually or through gameplay. That’s important. Resolution has nothing to do with that. That’s why stuff like resolution can scale a bit down so that we never compromise the soul of Watch Dogs.”
While the resolution obviously doesn’t determine the quality of the game, it is disappointing to learn that Sony’s claims from yesterday won’t pan out. Still, the game does look like it could be fun, judging from the trailer released today (embedded above). If playing it in HD resolutions is a must for you, come join me in the PC version, assuming your machine is up to the task.