What Devs Could learn from Old RPGS

Please wait...

This article was written on an older version of FileFront / GameFront

Formatting may be lacking as a result. If this article is un-readable please report it so that we may fix it.


Published by GameFront.com 10 years ago , last updated 2 months ago

Posted on July 25, 2008, Shawn Sines What Devs Could learn from Old RPGS

There’s a new article up with some good points on what developers could learn from classic RPGs. The piece focuses mostly on the Might and Magic series with references to Fallout and several of the Dungeons & Dragons based games as well.

The author requests that developers bring back some of the game features that made Planescape: Torment and many other old school RPGs so popular. Some of the things that Modern RPGs need are more rewards for exploring off the beaten path as well as bigger rewards for completing quests. He lists monsters that continually respawn and level to be just below the characters challenge rating as a major annoyance.

According to the author, players should be heroic and be able to defeat your average monsters without too much problem. Boss battles should be challenging and involve proportionally greater risk so that the player can feel a sense of accomplishment for triumphing over their enemies.

I also believe the game industry has forgotten many of the features that made video games popular in the first place in its crusade to deliver bigger and better graphics and audio. My own biggest complaint is that storyline has become almost superficial in many of the latest RPGs. Read the full ‘What an Old RPG Can Teach Today’s Designers’ article on GameBanshee to see what your missing by ignoring RPGs from the golden days because the graphics aren’t what you’re used to.

Comments on this Article

There are no comments yet. Be the first!