Where's Duke Togo When We Need Him? (Golgo 13)

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Published by GameFront.com 11 years ago , last updated 2 months ago

Posted on July 19, 2007, William Where's Duke Togo When We Need Him? (Golgo 13)

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One of my favorite games from the past was Golgo 13: Top Secret Episode released in 1988 for the NES. I’ll admit the only reason I even got the game in the first place was the fact I heard that it had sex, action, violence, smoking and other subjects included in the game. I was only 11 years old at the time, so it was an interesting change from the usually soft and friendly Nintendo we were all accustomed to. Looking back on it, the game really wasn’t bad compared to what we have available now anyway. It seems to me the Golgo 13 franchise was a great thing for a while and basically faded into obscurity. I just feel as if some game series are getting a little dry these days and a little touch of the “old” could go a long way.

I would love to see the Japanese “James Bond” return to video games once again. People love nostalgia and this is one franchise that needs to be dusted off. Golgo 13 has been a classic manga out of Japan and one of it’s most popular of all-time. In addition to that, it has been turned into 2 action movies, 2 home console video games and an arcade game.

Wikipedia: Golgo 13 (ゴルã‚´13, also known under the pseudonym Duke Togo) is a fictional assassin and is the lead protagonist in his own manga series, also titled Golgo 13, created by Japanese mangaka Takao Saito.
The Golgo 13 series is one of the longest running adult manga in Japan and has been adapted into two live action films (Golgo 13 and Golgo 13: Assignment Kowloon), two anime movies directed by Osamu Dezaki, and three video games including Golgo 13: Top Secret Episode and its NES sequel, The Mafat Conspiracy: Golgo 13 II and an arcade game that whilst only released in Japan, has however found its way abroad to other countries such as Australia. The game itself uses a panel mounted M-16 gun, and a “real” scope. It uses pot driven technology to calibrate where the gun is pointed similar to the Silent Scope series, and doesnt rely on a “light gun” technique. When the player places their cheek over the butt of the gun they block out a sensor which makes the picture on the screen zoom in, creating the scope effect when the player looks through the rifle scope (it has the cross hairs, but doesn’t actually do any “zooming”).
Since its debut in 1968, it has sold over 200 million copies in various formats, including compilation books.

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