Why 'Tomb Raider: Underworld' Will Be Like A New Experience

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Published by GameFront.com 14 years ago , last updated 3 years ago

Posted on February 3, 2008, William Why 'Tomb Raider: Underworld' Will Be Like A New Experience


Many people were wondering if we really needed another Tomb Raider game. I’ll admit that the entire ‘Lara Croft’ thing has finally started to get a little old after all these years. I can only assume that the producers of Underworld realized this sand they have taken some steps to make this new experience.

Some of the newness you can expect from this title are:

Climbing, shooting and puzzle-solving now overlap. Vehicle components are more smoothly integrated into gameplay. Walls can now be freely climbed. Lara’s moveset has been expanded to real-world capabilities. You can now grapple anything you see, not just set points. For the first time ever, they used motion capture for all of Lara’s moves.

That’s about it for the main additions to the game. I was honestly burnt out on Tomb Raider long ago, but this game could certainly be a re-birth of sorts for the series. I am looking forward to the release with much anticipation.

Source Of Information: Gameinformer Issue #178

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