Why WiiWare Needs Work

Please wait...

This article was written on an older version of FileFront / GameFront

Formatting may be lacking as a result. If this article is un-readable please report it so that we may fix it.


Published by GameFront.com 11 years ago , last updated 2 months ago

Posted on March 26, 2008, Chris Why WiiWare Needs Work

dr-mario.jpg

Chris Kohler has been spending some time with the games released on WiiWare thus far (the ones in Japan, that is), and overall he has walked away with the impression that the service needs work before it’s going to be able to compete with the likes of Xbox Live Arcade.

I think it’s fine that the quality of the games varies wildly, but Nintendo should take a bit more of a hold on the pricing structure. I can see having cheapo games like Angel’s Solitaire right next to obviously higher-budget productions like Okiraku Ping-Pong, but why do they cost the same five bucks?

Or perhaps it’s better to ask why Lonpos, an interesting but clearly rushed puzzle game with one of the least-polished presentations I’ve seen this side of the CD-i, costs a whopping $10.

He also provides links to his various impression pieces on many of the launch games and provides some more insight on where Nintendo needs to shape up the service. I’m not exactly surprised that WiiWare isn’t an XBLA killer right out of the gates, and hopefully Nintendo will be less resistant to change as they have other aspects of the Wii. (Read: Mii customization)

Comments on this Article

There are no comments yet. Be the first!