WildStar Will Require Subscriptions

Please wait...

This article was written on an older version of FileFront / GameFront

Formatting may be lacking as a result. If this article is un-readable please report it so that we may fix it.

Published by GameFront.com 9 years ago , last updated 3 years ago

Posted on August 20, 2013, Ian Miles Cheong WildStar Will Require Subscriptions

Carbine Studios’ upcoming MMORPG, WildStar, will require a subscription. Interestingly enough, the game’s subscription model will also allow players to purchase game time through in-game currency. The only other MMORPG to do this is currently EVE Online.

The system is called CREDD (Certificate of Research, Exploration, Destruction and Development), and the idea is to enable authorised gold buying for one segment of WildStar players and free gameplay for another. To facilitate the service, players will be able to buy CREDD as an in-game item directly from Carbine and then sell it for gold through WildStar’s trading system for other players to purchase.

Pegged at a higher price in real money than a standard subscription, the system will not suffer from exploitation, but its price in in-game gold will be at the mercy of the free market. CREDD, like EVE Online’s PLEX, cannot be gifted and only purchased through an in-game auction house called the Commodities Exchange.

It’s curious to see whether the system will turn off players who expected WildStar to be a free-to-play title, or whether it will garner a following as ardent as EVE Online’s.

via Polygon.

Comments on this Article

There are no comments yet. Be the first!