Wing Commander’s Chris Roberts on PC Gaming and Star Citizen

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Published by 10 years ago , last updated 3 years ago

Posted on November 5, 2012, CJ Miozzi Wing Commander’s Chris Roberts on PC Gaming and Star Citizen

Chris Roberts, expert PC space sim developer renown for Wing Commander, Privateer, and Freelancer, explained why he’s targeting his next project, Star Citizen, exclusively for PC: the power.

In an interview with Ars Technica, Roberts explained that consoles simply aren’t powerful enough to do everything he wants Star Citizen to do. Speaking about his initial proof of concept video, he said:

“What I was showing you can’t do on a current generation console. You can do most of it on a next generation console, but I can promise you a top-end PC now is already more powerful than what a next generation console is going to be.”

Roberts went on to explain how RAM is a limiting factor on consoles:

“You can’t do that much with 512MB [of RAM on a console], so that constrains a lot of your game design. If I’m building a PC game, I’m going ‘Yeah, you need 4GB on your machine.’ Of course you’re not going to get all 4GB because Windows is a hungry beast, but you’re getting a lot more than 512MB so it kinds of open up what you can do, what you can fit in memory at the same time, and it changes your level of ambition.”

If you’re concerned about 4GB being a steep requirement, keep in mind that Star Citizen won’t launch for two years, by which time 4GB will likely seem like nothing to you.

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