Posted on December 10, 2014, Stew Shearer Witcher 3 Dev: Gamers “Afraid of Badly Polished Games”
CD Projekt RED’s Adam Kicinski has said that The Witcher 3 was delayed to correct a collection of “small errors.”
Kicinski, a board member at the studio, spoke to Polish journalists about the postponement following the company’s announcement on Monday. In his statements he affirmed that the game is coming together as planned and that the studio’s fans have reacted well to the news.
“Gamers …took our decision very well,” said a translated version of Kicinski’s statements. “[The] market is afraid of badly polished games on next-gen platforms.”
He would further explain that the game was pushed back to give the studio time to fix a lot of small issues that crop up when you produce when you’re developing a “huge” game.
“There’s a lot of small errors though, because the game is huge,” he said. “It’s the only reason behind the delay. We didn’t assume it will be this big. Only after putting all the pieces together it turned out it’s bigger than the two first put together. Let me remind you: it’s open and not linear. We are just learning how to play it and we have to catch the little pieces. We know what to do, we just have to do it. We don’t want to release the game with bugs that undermine the gameplay.”
Up until this past Monday, The Witcher 3 was slated to release in February 2015. CD Projekt RED’s announcement pushed it back to May 2015, adding another twelve weeks to its development cycle. While this news was disappointing for many, the studio might be onto something when it suggests that gamers are getting tired of “badly polished” games, especially in the wake of the technical issues suffered by recent releases like Assassin’s Creed: Unity and Halo: The Master Chief.