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Published by GameFront.com 4 years ago , last updated 2 months ago
Posted on June 25, 2014, Marshall Lemon Wolfenstein: The New Order Dev Would Love A Sequel
Wolfenstein: The New Order is one of the biggest gaming surprises of 2014 so far, a solid and enjoyable action shooter that surpassed the flaws of previous entries. Usually a game managing to pull that off will get an inevitable sequel, and even developer MachineGames hopes that’s the case.
“We would love to do a sequel,” MachineGames creative director Jens Matthies told Giant Bomb. “We have a very, very clear idea of what we accomplished with this game, and what we want to accomplish with a sequel.”
The most promising aspect of a New Order sequel isn’t just getting more Wolfenstein; that hasn’t always worked out for the best. What’s promising is that Matthies wants to apply the same development principles that made Wolfenstein: The New Order successful to future installments. That means taking full advantage of a three-year development time (instead of say, pushing for annual sequels) and refining the game down to its core essence.
This kind of game … whenever you design in terms of preproduction, what becomes the plan for all of those years, has to be a flawlessly polished diamond. If it isn’t, you end up paying for that further down the line. You have to react to it, change, and do stuff. I think we were able to polish that diamond a lot more than we have ever been able to in the past, but we still have new ideas for how we can polish it even further. If there is one grand lesson, it’s probably that: to take pre-production even one step further.
Presumably this means we’ll have a long wait before the next Wolfenstein game, but if the development process is the same as New Order’s, hopefully we’ll see it pay off at launch.
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