X-Men: Destiny Review

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Published by GameFront.com 11 years ago , last updated 3 years ago

Posted on October 13, 2011, Phil Owen X-Men: Destiny Review

X-Men: Destiny
Platforms: PlayStation 3, Xbox 360
Reviewed on PlayStation 3
Developer: Silicon Knights
Publisher: Activision
Released: September 27, 2011
MSRP: $59.99

If there is a bigger lie in gaming this year than X-Men: Destiny, I haven’t seen it.

Despite what the marketing for this game will tell you, X-Men: Destiny has no real choices. It is a perfectly linear game with “side missions” that have no impact on the plot of the game, and no matter what choices you make everything will only turn out one way. Your choices have no effect on your destiny.

X-Men- Destiny is the tale of a young unknown mutant thrust into a war between mutants and a human faction known as the Purifiers. My young lady mutant is fresh off the boat from Japan in San Francisco, speaking perfect English, and she finds herself at a rally for peace between humans and mutants that is interrupted, apparently, by Magneto.

Thus begins a large battle between the purifiers and mutants that covers the whole city, and you must uncover and stop a plan by the purifiers to steal mutant powers, because the purifiers want to turn themselves into disgusting beasts, for some reason.

Along the way, you can choose to help out either the X-Men or Magneto’s Brotherhood, but all that helping one side or another means is that you get put in a “challenge arena” where you fight off a bunch of dudes. You also get faction points for these mission, but those don’t really matter at all.

Eventually, you’re forced to make a choice between the X-Men and the Brotherhood, but even this choice doesn’t matter because the ending will play out the same way no matter what, as the X-Men and Brotherhood team up to foil the dastardly plot anyway. And your faction leanings can be all the way to one side, and you’ll still be able to choose the other side. The only consequence of your big choice is that it determines which group of mutants your standing with for the last thirty seconds.

And on top of that the story doesn’t really make sense. You’ve got three separate villains all working toward their own ends, and I’m not even really sure what two of them were trying to accomplish. I think it’s something about world domination or whatever. That’s probably what it was. Eh, who really cares?

The game certainly isn’t fun enough for me to care, that’s for sure. It’s a God of War clone, through and through, without any real personality. And it doesn’t even pull it off well, like, say, Dante’s Inferno did. Combat is easy and boring, mostly, with the lone exceptions to that classification being the boss fights, which are beyond annoying because they’re often confusing.

You’ll go through this game spamming square and circle and maybe occasionally pressing triangle just to switch things up, but it’s not really necessary. You’re only going to die during the boss fights. After a while, you sort of become numb to the fights and just kinda keep going because, well, you’ve got nothing else going on and you might as just finish the game.

I never thought I would appreciate God of War’s fixed camera, but I really did while playing this game. Here you have full control over the camera during fights, and it’s kind of a bitch to move your thumb to the right stick when you’re busy spamming square and dodging. It’s not really a major gripe, but when you’re used to games like this having a fixed camera, it can be easy to forget that this game doesn’t when you’re fighting.

I’m really trying to think of something nice to say about this game right now. I mean I guess it’s kinda cool that you meet like a thousand different mutants during the game. I’m not a comics fan, so I got to see plenty I’d never heard of before, and that was cool I guess. And, hey, they got Nolan North for Cyclops, and Emma Frost is pretty hot. So there.

Ultimately, though, this game is a waste of time. It promised choice, and it didn’t even deliver the illusion of choice like Alpha Protocol. A good choice-based game will have much replay value, but there’s pretty much none to speak of here, unless you just want to hear the voice actors for the two mutant characters you didn’t choose to play as.

Don’t bother with it.


  • I mean, like, it’s not totally buggy or whatever
  • You meet a lot of X-Men I’ve never heard of


  • It kind of isn’t fun to play
  • Choice is an illusion; there really are no choices
  • Seriously, there are no choices that matter in this game.
  • The story doesn’t really make sense.
Final Score: 30/100
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