XBLA Size Limit Causing Problems for Capcom

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Published by GameFront.com 14 years ago , last updated 3 years ago

Posted on January 31, 2008, Chris XBLA Size Limit Causing Problems for Capcom


Problems like this were inevitable – Xbox Live Arcade’s cap on file sizes was bound to restrain developers, or at the very least cause them some headaches. Riley Cooper, who works at Crystal Dynamics, made a specific point earlier this month in saying that he preferred PlayStation Network to Xbox Live Arcade thanks to PSN’s restriction-free environment.

Right now, Capcom’s David Sirlin is probably in agreement.

Speaking with VideoGamer.com, Sirlin revealed that Super Street Fighter 2 Turbo: HD Remix developer Backbone is finding it difficult to cram the new HD graphics into the 150MB limit. It’s also making it “difficult or impossible” to include both the original music in addition to the remixed music.

VideoGamer.com: Does the 360 download limit cause any problems?

DS: Yes, it’s difficult to store so many 1080p graphics in such a small download size. A lot depends on the specific shading that the final art will have, and how well that shading compresses. It also makes it difficult or impossible to include all the original game‘s music AND all remixed set of music. We’re still doing our best to fit within the limit we’ve been given.

You have to wonder if Microsoft will ever lift this silly limit. With it in place, will developers in the future simply ignore the XBLA and release only on the PSN so as to avoid the problems that are being encountered?

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