Posted on July 2, 2008, Chris XBLA Wednesday 7/2: It's Soulcalibur Time
Today’s Xbox Live Arcade release is a serious mixed bag. On the one hand, it’s Soulcalibur, which they tell me is one of the greatest fighting games of all time. (I suck at every fighting game ever conceived, so I generally consider my opinion to be irrelevant when it comes to fighting games.) That certainly makes it one of the Dreamcast’s best games. And now it’s on Arcade. But… no widescreen support, no online mode, no mission mode; this is about as barebones as they could have made the game without stripping characters and the modes that did make it into the game.
One has to wonder if the size restraints played a role in what made it into the game. Contrary to early reports (which stemmed from an erroneous Xbox.com listing), the game doesn’t require a hard drive to play. But one has to wonder if this release is just a publicity stunt to get people’s minds on Soulcalibur for the release of the fourth game. It’s nice to think about the possibility of Namco Bandai perhaps releasing expansion packs for the game, but that simultaneously sounds unlikely and pricey.
So what do you think? Is the game worth 800 MS points ($10) in spite of all this?