XCOM: Enemy Unknown to Feature “Unique PC Tactical UI,” Modability

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Published by GameFront.com 7 years ago , last updated 2 months ago

Posted on March 19, 2012, CJ Miozzi XCOM: Enemy Unknown to Feature “Unique PC Tactical UI,” Modability

Great news for PC fans of XCOM: Enemy Unknown — the game will feature a unique PC tactical UI, and modability will be a strong probability. In an interview with PC Gamer, lead designer Jake Solomon adamantly refuted the idea of a consolized UI for the title.

When asked if the PC build of XCOM: Enemy Unknown would use a similar system to the Xbox controller command prompts seen in screenshots, Solomon said:

No, no, no. Nooo. Oh man, no. I wouldn’t do that to you, are you kidding me? No.

We have a team that’s doing the PC UI, and there are some elements where it can make sense to use the base, like when we have menus and things like that, but our tactical UI is a standalone PC tactical UI.

And so we have a PC tactical UI that we’re working on that is distinct, because obviously mouse driven with a tactical game – being able to select objects of interest – as opposed to a gamepad, where you’re cycling through objects of interest. No, no, we definitely have PC and we plan and we have UI that’s unique.

On the topic of modding, Solomon said:

The idea is that there is the ability for modability. It won’t be anything that we’re committing to for release, but it’s very very easy using Unreal titles. I write almost all my game code in the scripts, and that’s very easy to give to people.

So, high-fives all around?

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