Posted on August 12, 2013, Ross Lincoln MS: We ‘Revised Our Approach,’ XB1 Works Without Kinect
In what is beginning to resemble a bi-weekly ritual, Microsoft has once again bowed to the demands of its customers when it comes to the unpopular requirements of its upcoming next-gen console. In a statement given minutes ago to Game Front, the company has confirmed that despite months of claiming otherwise, Xbox One will allow users to turn off the built-in Kinect while still being able to use the device.
“When we first announced Xbox One, we did intend for Kinect to be plugged in for the console to work,” the statement reads. “As we’ve progressed in the development cycle we’ve revised our approach so that the console will still function if Kinect isn’t plugged in. Xbox One is still designed to work best with Kinect plugged in.”
This news first appeared in a Q&A interview with Microsoft Corporate Vice President of Xbox Marc Whitten, posted on IGN. “You have the ability to completely turn the sensor off in your settings,” Whitten said at the time. “When in this mode, the sensor is not collecting any information. Any functionality that relies on voice, video, gesture or more won’t work.”
He also added that “like online, the console will still function if Kinect isn’t plugged in, although you won’t be able to use any feature or experience that explicitly uses the sensor.”
This is, of course, a sharp about-face from previous claims made by Microsoft that Kinect was all-but-required for the console to even function. But it continues a trend of the company responding rather decisively to critics, a nice change from the pre-E3 period.