Posted on August 30, 2011, Phil Owen You Can Go Non-Lethal in Dishonored, and It Will Matter if You Do
I was kinda annoyed that me murdering everyone in Deus Ex: Human Revolution didn’t affect my ending; when it was all over, Jensen was still like, “I used discretion when trying to achieve my goals and wasn’t a dick.” How unfortunate.
It’s not going to be like that in Bethesda’s upcoming erotic spy thriller Dishonored. No, in this game, the choice between lethal and non-lethal is an important one, and which route you decide take will have a tangible impact on the game through an underlying game system called “Chaos.”
“Killing a guard is chaotic, but not very chaotic. Killing a maid, this creates more chaos. Ringing an alarm creates chaos. After some threshold we have consequences,” Arkane’s Raphael Colantonio said to IGN.
“Some of them are more like atmospheric effects like there are more rats, for example. Some of them have gameplay consequences like there are more guards patrolling the area. And some of them are story consequences like this ally may now betray you or instead be very excited. It’s all linked to different effects all the way down to the endings.”