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Published by GameFront.com 6 years ago , last updated 2 months ago
Posted on July 18, 2012, CJ Miozzi ZeniMax: It’s Easier to Develop Online Games for PC
ZeniMax Online’s Matt Firor has said that, for the time being, building online games for the PC is easier than for console, and that his team hasn’t given much thought to developing The Elder Scrolls Online for next-gen consoles.
Speaking with GI International, Firor said:
“The classic desk vs. couch argument is blurring over time, [as] the current-gen and previous-gen MMOs were all about using the keyboard and mouse, and sure, everyone used things like Ventrilo and other voice chat services, but that only works in a small group. A lot of that has been thanks to design problems that people haven’t focused on a lot, such as typing and controlling at the same time.
“The 360, when announced was a pretty ridiculously cool device, but it is not so good anymore compared to PCs and even when it was announced PCs were still better than it. The technology was a little limiting for the size and scope of the world you could have. It mostly comes down to PCs being wide open.
“Online game development is all about doing whatever you want, pushing limitations, and it’s just easier to do on an open platform. Someday, it may all change.”
Firor went on to explain how the team hasn’t given much thought to developing for next-gen consoles, and that doing so could actually be detrimental to the game’s development. He said:
“There are a lot of rumors swirling around the next-gen coming back together with PCs. I haven’t seen any of that, but I read all the rumor sites just like everyone else. It seems like things are going back to a more standard platform. That being said, we haven’t thought about it heavily right now.
“The worst thing you can do is worry about new platforms while in development. We want to do what we’re doing right now and then look around for further opportunities. Certainly we’re open to new opportunities, and we’re going to be looking into new territories beyond North America and Europe.”
As a staunch PC advocate, it’s difficult for me to comment without it coming across as “Neener-neener, PC is better,” so I’ll turn the subject to you: Would you want to see TESO on console? Should resources be devoted to creating a console version of the game?
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