# Charlie Croker's Blue MINI Cooper

Here is Charlie Croker's Blue MINI Cooper from the Italian Job, this car is highly detailed and very well made. This car will replace the c...

File Description

Here is Charlie Croker's Blue MINI Cooper from the Italian Job, this car is highly detailed and very well made. This car will replace the chetah within GTA III and includes a detailed interior. Please note that it is highly recommended that you back up any files just incase this mod either messes up your computer or you do not like it.

Required Files IMG Tool V2

Screenshots
Model:
New Italian Job: Charlie Croker's Blue MINI Cooper for GTA3 on the PC (this version NOT for Vice City)

Author:
Converted by Jonathan Mace (jon@gamemods.fsnet.co.uk) from an original by Stecki (stecki@quakerally.com), purchased from www.turbosquid.com.  Check out Turbosquid for more of his excellent work...  Textures and modelling by Jonathan Mace and Stecki.  These files copyright Jonathan Mace and Stecki, 2002-2003.  The Italian Job TM and copyright Paramount Pictures 2003.  Please do not edit or redistribute without written permission.  Just email me at jon@gamemods.fsnet.co.uk and I'll probably agree...

Features:
New model, with full damage, carcol compatible colours (body is [prim], roof is [sec], high res textures, new handling, custom collision file, 3d wheels using DMagic1's Wheel Mod, folded down rear seats with strongbox full of gold in the boot as extra1 (appears in about half the in-game cars).

SOFTWARE NEEDED FOR INSTALLATION:

Now that the game is getting older, more and more of the modding sites are closing.  The following are the original homepages where possible so you can get the latest versions, but if they are closed, try checking around wherever you downloaded this file from.

IMG Explorer (essential), from http://users.volja.net/delfi/ (imports the model and textures)

GXT Editor 1.3 (optional, recommended), from http://www.codenamegta3.co.uk/file_category.asp?ID=19 (changes the name that appears when you get in the car)

Collision File Editor (optional, highly recommended), from  http://www.steve-m.com/ on the downloads page; it's the Collision File Editor you want, not Collision File Viewer or Maker (imports the collision file to match the ends of the car)

DMagic1's Wheel Mod (essential), included in this archive (lets the car have its own custom wheels)

Text Editor (e.g. Notepad, Wordpad etc. essential), included with Windows (edits the other plain text files)

You can replace another TWO-DOOR car instead of the Cheetah if you want.  These are the settings for the car if used to replace the Cheetah.  To replace a different car, just replace the data for that car instead of the Cheetah and rename all the files accordingly, but don't blame me if you make a mistake...  ;)

VERY IMPORTANT:  Make sure you have installed DMagic's wheel mod by running the included DMagic1wheelmod.exe and pointing it to you GTA3 directory, or the car will crash your game.

Start Notepad and browse to the GTAIII\data\ directory (default path is c:\Program Files\Rockstar Games\ GTAIII\data\).  Open carcols.dat and add the following lines for the real life colours (between line ending '#94 dark 5' and the next line, that says 'end')

95,93,98			# 95 DarkSilver
253,236,67			# 96 LiquidYellow
0,0,67			# 97 IndyBlue
84,173,240			# 98 ElectricBlue
0,39,4			# 99 BritishRacingGreen
177,177,181			# 100 PureSilver
188,0,0			# 101 ChiliRed
77,0,9			# 102 VelvetRed
200,193,186			# 103 Pepper White

Then replace the cheetah line in carcols.dat with:
cheetah, 97, 1

Save carcols.dat and, still in Notepad, open default.ide from the same directory.

Replace the cheetah line in default.ide with:
105, 	cheetah, 	cheetah, 	car, 	CHEETAH, 	CHEETAH, 		executive, 	10, 7,	0,	089, 0.7

Save default.ide and, still in Notepad, open handling.cfg from the same directory.

Replace the CHEETAH line in handling.cfg with:
CHEETAH         1150.0 2.3 4.5 1.6 0.0 0.0 -0.25 70  1.10 0.84 0.53 5 225.0 29.0 F P 11.1  0.52 1 35.0  2.6  0.14 0.2  0.3  55000 0.25 -0.10 0.5  800B	1  1

Then open vehicles.col from the GTAIII\models\coll\ folder using the Collision File Editor and add the new cheetah.col as follows.

2/ Click on 'cheetah' in the top frame to select it.

3/ Click the 'Rename' button (on the right hand side). Rename cheetah to cheet00.

4/ Click the Import button (click 'Yes' to confirm and apply the changes you made to cheetah) and find the new cheetah.col. Click 'Open', then click 'cheetah' in the next window to select it and click 'Import'

5/ Click File>Save and 'Yes' to confirm that you want to overwrite vehicles.col

Close the Collision File Editor.

Finally, start IMG Explorer and open GTAIII\models\gta3.img to import the model and textures as follows.

1/  Click 'Find' and type 'cheetah', (without the ' ').  IMG Explorer deosn't scroll to the file after finding it, so after clicking 'Find Next' in the Find dialogue box, click cancel.

2/  Click 'Rename' and the box should say either cheetah.dff or cheetah.txd.  Rename the file to cheetahold.dff or cheetahold.txd, depending on which one it found.

3/  Click 'Find' again and find the next file named cheetah.  Cancel the Find box again.

4/  Click 'Rename' and the box should have the other of the two files (cheetah.dff or cheetah.txd).  Rename the file to cheetahold.dff or cheetahold.txd, depending on which one it found.

5/  Click 'Add' and open my versions of cheetah.dff and cheetah.txd or just drag and drop them into the program window.

6/  The program automatically rebuilds and saves the archive, so once the 'Working' window has dissappeared, click 'Open' and open txd.img from the same directory.

7/  Click 'Find' again and find the next file named cheetah.  Cancel the Find box again.

8/  Click 'Rename' and the box should say cheetah.txd.  Rename the file to cheetahold.txd.

9/  Click 'Add' and open my version of cheetah.txd.

Close IMG Explorer.

If you have GXT Editor, open american.gxt (in GTAIII\text\ ), scroll down the list until you get to CHEETAH, double click on it, and change the text in the larger part of the window from 'Cheetah' to 'MINI Cooper'.  Click 'Update', then File>Save.

That's it, now go play!

INFORMATION FOR RESTORING TO THE DEFAULT CAR:

carcols.dat
cheetah, 53,77, 15,77, 12,77, 41,77, 72,77, 61,77, 51,77

default.ide
105, 	cheetah, 	cheetah, 	car, 	CHEETAH, 	CHEETAH, 		executive, 	10, 7,	0,	160, 0.7

handling.cfg
CHEETAH         1200.0 2.0 4.5 1.2 0.0 0.0 -0.3  70  1.2  0.86 0.52 5 230.0 30.0 R P 11.1  0.52 0 30.0  3.0  0.1  0.40 0.9 105000 0.25 -0.10 0.5  8181		0  0

Use IMGExplorer to open gta3.img and delete my versions of cheetah.dff and cheetah.txd, then search for and rename cheetahold.dff and cheetahold.txd to cheetah.dff and cheetah.txd.  Do the same for cheetah.txd in txd.img.

Use Collision File Editor to open vehicles.col, find and select the MINI-shaped cheetah from list (should be at the end).  Click 'Delete' and 'Yes' to confirm.  Find cheet00 and rename it back to cheetah then save, confirm the changes and overwrite vehicles.col.

OTHER PROGRAMS USED TO CREATE THESE FILES:

TXDGold
http://users.volja.net/delfi/  Create your own .txd texture files, with support for large textures.
TXDTool
www.codenamegta3.co.uk again.  Useful for importing textures into .txd files when TXDGold has problems with them...
ZModeler
http://www.zmodeler.nfscheats.com/  Excellent 3d modelling program, with free download and tutorials.  Create your own cars for GTA3, NFS series and many others, but save often; it crashes a lot...
Milkshape 3d
http://www.swissquake.ch/chumbalum-soft/index.html  Another excellent shareware 3d modeller.  I used it to convert Stecki's original .obj files into .3ds for importing into Zmodeler.

www.gtaforums.com	For answers to all the questions you could possibly ask about GTA3, and links to some good tutorials (I'm mrmunky on the gtaforums)
www.MINI2.com		For all things New MINI (I'm Monkeyboy on the forums there)
www.russswift.co.uk	If you don't believe how well a MINI can handle, check out the videos here!  This bloke is amazing.