BMW M5 e60 v2

Here is a modification that will replace the sultan within GTA: San Andreas with a BMW M5 e60. Please note that ImgTool is required for this...

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File Description

Here is a modification that will replace the sultan within GTA: San Andreas with a BMW M5 e60. Please note that ImgTool is required for this modification to function and to be installed. Also it is highly recommended that you backup any files that you will overwrite.

Required Files

IMG Tool V2

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Readme
-- BMW M5 e60 - V2 - by m0zz for GTA: San Andreas [2005] --
-----------------------------------------------------



I included an installer file for GTA Garage Mod Manager (=ggmm) tool which is just awesome ;) :D. 
Included for small & normal version. Deceide yourself..




changelog v2:

- SA-Custom glowing lights
- some material fixes
- second dff for fixing wheel bug (car is smaller than the "buggy"-one )
- all parts are tuneable except exhaust. (carmods line don´t included)


Color Setup for your CARCOLS.DAT - File:
---------------------------------------

sultan, 122,122, 0,0, 118,118, 116,116, 124,124, 114,114, 101,101, 18,18, 15,15

------

Handling Setup for your HANDLING.CFG - File:
-------------------------------------------
updated.. i think it´s quite nice :>
...

SULTAN       1900.0 	4400.0 	2.4    0.0 0.1 -0.2  75  0.75 0.7  0.5 	5 250.0 33.0  9.6 R P 	9.0   0.5  0 33.0 	1.2  0.18  0.0 	 0.15 -0.08 0.5  0.3 		0.22 0.60 80000 	2080 	400002 	1 	1 	0 	

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Setup for your VEHICLES.IDE - File:
-------------------------------------

560,    sultan, 	sultan, 	car, 		SULTAN, 	SULTAN, 	null,	richfamily,	5,	0,	0,		-1, 0.7, 0.7,	-1

------------------------


Custom Lights:

The idea cames from zetti[3d-fraction.de] and if you ask me, it´s very good.

What you have to do to get custom lights:

- Export my sa-lights texture from the vehicles.txd i´ve put in the rar archive.
- take a look at the sa-lights-on texture too, to know what pixels have what color.
- in your 3d-programm, copy your lights-faces and move them a bit away from the lights.. so that´s a second surface/layer.
- create those 4 materials (one for each side .. LF, LR, RF, RR)
- assign them the "day-texture" and then you´ve to map the right pixel you want (eg. the first from the left side - red) on that surface.
- use those materials with an modified opacity setup (in 3ds.. i´m using opacity/alpha settings like 100 for my surfaces)

Background:  the day texture has an alpha channel, so the new color pixels won´t show up during day 
	     time but will glow when it´s 6pm. and later.

Bad: The light isn´t sharp like standard SA-textures but i think it´s nice for an alternative :>
 
--------
Special Thanks goes to: 

zetti - for custom light idea/tutorial :)
maddn - for his help (modelling & mental assistance xD)
dirty_harry - for tons of pictures and..yeah..thx man^^
Kam - for his godlike 3dsmax script :)
and lots of other people i don´t remind yet.. greets :D

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m0zz


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Registered 19th August 2005

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