Double Wield All Weapons

This mod allows you to have dual Silenced Pistols, Desert Eagles, Combat Shotguns, SMGs, M4s, and AK-47s, and Miniguns (in addition to Pisto...

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File Description

This mod allows you to have dual Silenced Pistols, Desert Eagles, Combat Shotguns, SMGs, M4s, and AK-47s, and Miniguns (in addition to Pistols, Sawn-Off Shotguns, Machine Pistols, and Tec9s). Hitman stats are applied to each weapon.

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<<< Double Wield All Weapons >>>
================================
By: Blue Zircon
Released: June 11, 2005
E-Mail: zircon@ulkgang.com
Version: 1.1

http://www.ulkgang.com/zircon/pafiledb.php

================================
       <<< Installing >>>       
================================
weapon - #1.dat: Allows you to double
wield Pistols, Silenced Pistols, Desert
Eagles, Combat Shotguns, Sawn-Off
Shotguns, SMGs, M4s, and AK-47s, and
Miniguns.

weapon - #2.dat: Allows you to double
wield only Pistols, Silenced Pistols,
Desert Eagles, Sawn-Off Shotguns, Machine
Pistols, Tec9s, and SMGs.

The reason I have provided two is because
some weapons in the first weapon.dat look
sort of awkward in some situations when double
wielded. All of the weapons in the second
weapon.dat look much more natural (although he
still appears to cross guns while firing, but
it's not that noticable).

Rename the weapon.dat of your choosing
provided in this zip and replace it with
the one in your your San Andreas 'data'
folder. Remember to back up your original
weapon.dat!

================================
      <<< Uninstalling >>>      
================================
Replace the modded weapon.dat with the
one you backed up.

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      <<< Known Issues >>>      
================================
1. The way CJ holds and fires certain
weapons (Combat Shotguns, M4s, and AK-47s,
and Miniguns) looks strange.

Yes, I do realize this, but that is
the correct way to hold the weapons,
and there's nothing I can really do
about it other than further editing
the animations used, which I have no clue
how to do at this point.

If you know how, please contact me and
I'll give you full credit for your
contributions.



2. My skill level is still being upgraded
as I use weapons. I thought I was
already at Hitman level?

Just ignore the notifications stating
that you've &quot;reached Gangster level,&quot;
or &quot;keep practicing and you'll reach
Hitman level,&quot; and so on. The game is
programmed to display this once you've
attained so many skill level points. The
Hitman stats and the weapon levels listed
in the start menu should never change.



3. I replaced the weapon.dat file and I
no longer have dual weapons or Hitman
level for any of my weapons.

Simply put, you can't double wield weapons
without the &quot;TWIN_PISTOL&quot; flag, you can
only have and Hitman level without
actually having 1000 skill level points if
you have &quot;req stat level to get this
weapon skill level&quot; (which is Q) on the
Hitman level line (determined by &quot;int
skillLevel,&quot; which is P) set to 0. So you
can either do this manually or use my
weapon.dat which does it for you.

================================
      <<< Notes/Legal >>>       
================================
This mod allows you to have dual Silenced
Pistols, Desert Eagles, Combat Shotguns,
SMGs, M4s, and AK-47s, and Miniguns (in
addition to Pistols, Sawn-Off Shotguns,
Machine Pistols, and Tec9s). Hitman stats
are applied to each weapon.

Copyright © Blue Zircon 2005

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Blue Zircon


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Registered 13th June 2005

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