This mod allows you to have dual Silenced Pistols, Desert Eagles, Combat Shotguns, SMGs, M4s, and AK-47s, and Miniguns (in addition to Pistols, Sawn-Off Shotguns, Machine Pistols, and Tec9s). Hitman stats are applied to each weapon.
================================ <<< Double Wield All Weapons >>> ================================ By: Blue Zircon Released: June 11, 2005 E-Mail: email@example.com Version: 1.1 http://www.ulkgang.com/zircon/pafiledb.php ================================ <<< Installing >>> ================================ weapon - #1.dat: Allows you to double wield Pistols, Silenced Pistols, Desert Eagles, Combat Shotguns, Sawn-Off Shotguns, SMGs, M4s, and AK-47s, and Miniguns. weapon - #2.dat: Allows you to double wield only Pistols, Silenced Pistols, Desert Eagles, Sawn-Off Shotguns, Machine Pistols, Tec9s, and SMGs. The reason I have provided two is because some weapons in the first weapon.dat look sort of awkward in some situations when double wielded. All of the weapons in the second weapon.dat look much more natural (although he still appears to cross guns while firing, but it's not that noticable). Rename the weapon.dat of your choosing provided in this zip and replace it with the one in your your San Andreas 'data' folder. Remember to back up your original weapon.dat! ================================ <<< Uninstalling >>> ================================ Replace the modded weapon.dat with the one you backed up. ================================ <<< Known Issues >>> ================================ 1. The way CJ holds and fires certain weapons (Combat Shotguns, M4s, and AK-47s, and Miniguns) looks strange. Yes, I do realize this, but that is the correct way to hold the weapons, and there's nothing I can really do about it other than further editing the animations used, which I have no clue how to do at this point. If you know how, please contact me and I'll give you full credit for your contributions. 2. My skill level is still being upgraded as I use weapons. I thought I was already at Hitman level? Just ignore the notifications stating that you've "reached Gangster level," or "keep practicing and you'll reach Hitman level," and so on. The game is programmed to display this once you've attained so many skill level points. The Hitman stats and the weapon levels listed in the start menu should never change. 3. I replaced the weapon.dat file and I no longer have dual weapons or Hitman level for any of my weapons. Simply put, you can't double wield weapons without the "TWIN_PISTOL" flag, you can only have and Hitman level without actually having 1000 skill level points if you have "req stat level to get this weapon skill level" (which is Q) on the Hitman level line (determined by "int skillLevel," which is P) set to 0. So you can either do this manually or use my weapon.dat which does it for you. ================================ <<< Notes/Legal >>> ================================ This mod allows you to have dual Silenced Pistols, Desert Eagles, Combat Shotguns, SMGs, M4s, and AK-47s, and Miniguns (in addition to Pistols, Sawn-Off Shotguns, Machine Pistols, and Tec9s). Hitman stats are applied to each weapon. Copyright © Blue Zircon 2005
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