Here is the Chevrolet BelAir Bloodring Banger '57, a detailed and well made car that will replace any car of your choice within GTA Vice City. Please note that it is highly recommended that you back up any files just in case you either do not like this modification or it messes up your computer.
Required Files IMG Tool V2
This car was created by Pumbars and Klarnetist
================== Chevrolet BelAir Bloodring Banger '57 by Pumbars =========================== -------------------------------------------------------------------- Sorry for my english... ========================= This car is made specially for site ======================== ============================ http://spc.gta.com.ua/ =========================== If you want to lay out this car on your own site, ask me first about permission! http://spc.gta.com.ua/ (email@example.com & firstname.lastname@example.org) WARNING!!! If you want to use my car as modification, or use any details and textures ask me first about permission!!! (email@example.com) body: Viewpoint DataLabs from free web site original convert to Vice City: Klarnetist bloodring version: Pumbars whats new: new skin, wheels (by Spit811), steerwheel (by NRG) engine etc.... Installation. In game should be necessarily established Dmagic1 WheelMod 3.0 ( ID number 249), differently after installations of model game can will not be started. Moreover, it's nesessary to install collision model, which is placed in the bloodra.col file. You will need the Colleditor v1.1b (http://people.freenet.de/steve-m) to do it. In this program, open the /MODELS/COLL/vehicles.col file in the Vice City folder. Find HERMES in the model list, select it, and click Replace button. In the open file dialog point the path of bloodra.col file, and then replace model. For installation of model it is possible to take advantage of program GTA Mod Installer of version 2.1 or íîâåå (http://www.indigorose.com). It will allow to establish model easily and quickly. It is possible to put also manually using IMG Tool 1.3. This program lays on any site about GTA in section of "tools". Having opened it gta3.img (is in a folder models in the catalogue with game), with command "FIND" find and remove files bloodra.dff è bloodra.txd and command "ADD" insert files from archive. Further we open with "Notebook" a file default.ide (a folder data), we find and we replace a trace. A line: 234, bloodra, bloodra, car, BLOODRA, BLOODRA, null, ignore, 10, 7, 4fff, 249, 0.830000 further by the above mentioned program ("Notebook") it is opened handling.cfg and we find and we replace a trace. A line: BLOODRA 1950.0 2.00 5.00 1.40 0.00 0.00 0.00 70 0.70 0.75 0.51 5 160.00 20.00 R P 3.50 0.60 0 28.00 1.00 0.05 0.36 0.42 19000 0.35 -0.10 0.50 0.00 101 1 1 following number in our program installation of colors it in a file carcols.dat: bloodra, 77,77 ALL!!!!!! WE START THE GAME AND ENJOY! Big Thanks to: -Klarnetist for nice convert and friendship http://spc.gta.com.ua/ -Yoyo for parts of textures -NRG for parts -brendan62 for advise -website www.3dcafe.com for details http://3dcafe.com/ -and of course Spit811 for friendship http://spc.gta.com.ua/ THE END
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