Here is the Chevrolet BelAir HardTop '57, a detailed and well made car that will replace either the Cuban Hermes or any car of your choice within GTA Vice City. Please note that it is highly recommended that you back up any files just in case you either do not like this modification or it messes up your computer.
Required Files IMG Tool V2
========================Chevrolet BelAir HardTop '57 by Klarnetist=========================== -------------------------------------------------------------------- Sorry for my english... ========================= This car is made specially for site ======================== ============================ http://spc.gta.com.ua/ =========================== If you want to lay out this car on your own site, ask me first about permission! http://spc.gta.com.ua/ (email@example.com) WARNING!!! If you want to use my car as modification, or use any details and textures ask me first about permission!!! (firstname.lastname@example.org) body: Viewpoint DataLabs from free web site convert to Vice City: Klarnetist Installation. In game should be necessarily established Dmagic1 WheelMod 3.0 ( ID number 249), differently after installations of model game can will not be started. Moreover, it's nesessary to install collision model, which is placed in the hermes.col file. You will need the Colleditor v1.1b (http://people.freenet.de/steve-m) to do it. In this program, open the /MODELS/COLL/vehicles.col file in the Vice City folder. Find HERMES in the model list, select it, and click Replace button. In the open file dialog point the path of hermes.col file, and then replace model. For installation of model it is possible to take advantage of program GTA Mod Installer of version 2.1 or íîâåå (http://www.indigorose.com). It will allow to establish model easily and quickly. It is possible to put also manually using IMG Tool 1.3. This program lays on any site about GTA in section of "tools". Having opened it gta3.img (is in a folder models in the catalogue with game), with command "FIND" find and remove files hermes.dff è hermes.txd and command "ADD" insert files from archive. Further we open with "Notebook" a file default.ide (a folder data), we find and we replace a trace. A line: 204, hermes, hermes, car, HERMES, HERMES, null, richfamily, 10, 7, 0, 249, 0.850000 further by the above mentioned program ("Notebook") it is opened handling.cfg and we find and we replace a trace. A line: HERMES 1950.0 2.00 5.00 2.00 0.00 0.00 0.00 70 0.70 0.75 0.51 5 160.00 20.00 R P 3.50 0.60 0 28.00 1.00 0.05 0.36 0.42 19000 0.35 -0.12 0.50 0.00 101 1 1 following number in our program installation of colors it in a file carcols.dat: hermes, 0,1, 43,43, 14,1, 16,16, 21,1, 2,1, 38,38, 17,17 ALL!!!!!! WE START THE GAME AND ENJOY! Big Thanks to: -Pumbars for details, ideas, help & friendship http://spc.gta.com.ua/ -Yoyo for parts of textures -brendan62 for advise -NechtoSmertelnoe for details -website www.3dcafe.com for details http://3dcafe.com/ -and of course Spit811 for friendship http://spc.gta.com.ua/ THE END!
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