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Rock, Paper, Shotgun have an in-depth, interview with everybody's favorite game developer, the man who's behind it all, Gabe Newell!
RPS: Do you think of Valve as a philanthropic company?
Gabe: I donâ€™t usually think of it that way. We think of ourselves as very much grounded in the community, and as part of the community. Weâ€™ve got our role; everyone has their role, whether it be the press or people who build levels, and so forth. We feel like weâ€™re in there as part of the community, rather than benevolently standing above it.
RPS: That must be deliberate though, because you could so easily position yourself in a benevolent role, over and above the community?
Gabe: Yes, but I think thatâ€™s dangerous. We all got our start as fans. Thereâ€™s a tremendous power in bringing that perspective into game design: wanting to make something that really is worth peopleâ€™s time and money. It also gives you a sense of how few opportunities you have â€“ we all know people in the industry where you can look at them and say â€œwell you did this great thing here and then wasted the opportunity in subsequent years.â€ They just threw something together and thatâ€™s two or three years out of their career that theyâ€™re not going to get back.
Weâ€™re also trying to make sure that we make the most of the incredible good fortune that weâ€™ve had, and that it benefits everyone who has supported us.
Check out the full interview HERE