Combine Destiny 2: June Update

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Hello! We promised ourselves not to take a whole year before we release something new again, so here we are with another five screenshots. Hope you like them!

We haven't directly said much on these updates, but now we think it might be a good time to bring those who don't read our forum archives up to speed. Our small team has been slaving away to get the mod done in it's various details. Chapter 3 maps shouldn't take long before they're ready to be taken to beta testing. Chapter 1 is also looking good in that respect, but needs still a bit more work. Chapter 2 is under progress.

Those interested in our mod probably also have noticed the new HUD we have designed and implemented which was first shown in the last media release. Notice that at this point it isn't completely finished. Among the things we are further looking to implement into it are friend-or-foe indicators along with mission objective information.

One of the new weapons we have implemented for the mod is now unveiled. The Combine Sniper Rifle. Those who have played Episode 2 will notice that our Sniper rifle isn't the same as featured in it (and therefore in previous Half-Life 2 games). Our Sniper rifle is portable, but still packs a serious punch! By the way, we are looking for another modeller and/or animator to help us finish it and the other two new weapons we are going to have in time before the release, and previous work is required (very important people!).

But on that note we'll have to close up this update. Who knows, maybe there will be more before the mod is released?For more information, visit our website at http://www.combinedestiny.com. If you have any questions or suggestions visit our forum, we are happy to answer.

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