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Eurogamer have recently held an interview with Gabe Newell, Doug Lombardi and Robin Walker from Valve regarding the recently released Half-Life 2: Episode One. [quote]Eurogamer: So why did you go for this episodic system? Gabe Newell: The original Half-Life took us two years to develop. With a considerably larger team Half-Life 2 took us six years to develop, so we thought if we were going to continue our trend with Half-Life 3 we would basically ship after we had all retired. We're trying to come up with a better way of getting more timely updates to our customers and also come up with something that didn't have the complexities. Projects increased logarithmically with how much we tried to do, so if you tried to put twice as much content or technology into a box it ends up taking you four times the amount of work, right, and so we're trying to figure out a better solution. We left Half-Life 2 on a cliff-hanger with the Citadel blowing up, Alyx is a couple of feet away from the explosion, so what's going to happen? People were pretty clear that they didn't want to have to wait as long as they had previously to find out what happened.[/quote] Head over to Eurogamer to read the [url="http://www.eurogamer.net/article.php?article_id=65345&page=1"]full article.[/url]
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