nn_skinl
nn_lb1
nn_mobile_lb1

New Interview with Valve's Doug Lombardi

By wrathofgod 18 years ago, last updated 7 years ago

This article is really old. Formatting may be broken as a result. If this article is un-readable please report it.

FiringSquad have a new interview up with Valve's director of marketing Doug Lombardi. The interview tells some new information on the upcoming threesome, Portal, Episode 2 and TF2! [quote] FiringSquad: Can you give us any hints on how the storyline evolves in Episode 2? Doug Lombardi: In Episode Two, the player races across the areas north of City 17 in an effort to transport the information packet stolen from the Citadel to an enclave of resistance scientists. The Combine are in disarray after the fall of the Citadel, but are regrouping and advancing on the resistance position. FiringSquad: The newly revealed Team Fortress 2 is a lot different than the game that was first shown at E3 in 1999. What caused the change in art style to a cartoony 1960's spy look? Doug Lombardi: Starting with the characters in TF2 we had a set of goals that we wanted to accomplish, ranging from making sure that you could identify a class and its abilities from just it silhouette, to allowing gamers to form an emotional attachment to the class they most liked to play. Once we felt like we had a set of characters that were meeting those goals, along with all of the goals in between, we started building a world for them to play in that was complimentary.[/quote] Read all of the interview [url="http://www.firingsquad.com/news/newsarticle.asp?searchid=13274"]HERE[/url]. Good stuff!
nn_lb2

Read More

Discuss

There are no comments yet. Be the first!

nn_skinr