Nuclear Dawn Playtest Report

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Published by Gamerush 13 years ago , last updated 2 years ago
As dev team activity has hurtled into the 90s for the Summer season the more eagle-eyed of our fans will have noticed a significant increase in gameplay information filtering through to the forums from various members of the team. Still, I thought it was probably time we made a front page announcement to bring the more general public up to speed on the current state of development. I can't promise to do a development update after every playtest, but we'll see what we can do. Recently our coders, Spk the French and Hopper the Brave, returned to full throttle and have been racing through the remaining code. With the gameplay finally tied down we feel we are ready to begin our main level design phase, but I'll touch more on that later. This playtest proved that the game is now very stable as it seems we got rid of all our show-stopping bugs and crashes. With very little core code to add, we are now entering our final development phase with confidence. Level Designers We are hoping to have 2 to 3 additional maps to unleash on the masses upon ND's release, and are therefore seeking level designers (note: not 'mappers') who can plan and think out a level so that it plays well in addition to looking pretty. Successful applicants will be provided with a full briefing document detailing the main gameplay aspects of Nuclear Dawn and the requirements to create an official map. In addition to this they can expect design, art and playtest support. We are looking for individuals with:
  • an understanding of and appreciation for the visual style of Nuclear Dawn, inherent in its website, forums, textures, maps and models
  • the ability to manage their own map project, from monitoring their own workflow to managing other 3D and 2D artists
  • the ability to create their own models and textures (preferable, not essential)
  • the ability to communicate, understand and be understood in English
  • the ability to produce a fully tested map within a short timeframe (we are not looking for beginner or intermediate mappers)
  • the time, dedication and determination to commit to this goal
]If you know someone who possesses these qualities, please have them send an introduction email with links to examples of their completed work and a paragraph for each example on how they went about designing the level to: crispy[at]nuclear-dawn[dot]net Note: applications that do not meet these requirements or do not include the word 'layout' in the design paragraphs will not receive a reply Stay tuned for future updates :)
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