PVKII 2.3 Features and Effects
15 years ago, last updated 6 years ago
This article is really old. Formatting may be broken as a result. If this article is un-readable please report it.
Hello fellow gamers!
As promised, we're excited to bring you news today of some new effects and Orange Box features included in PVKII Beta 2.3!
Some of the new features you can expect from 2.3 include:
[list]Soft Collisions
Steam Community Integration
New Shader Effects
Color Correction
Coin Trails
Facial Animation
New Particle System
[/list]
[b]Soft Collisions[/b]
We've added soft player collisions to make it easier to get around, without constantly getting stuck on teammates - especially those who like to block doorways. Full clipping will only occur on enemies and when a teammate of yours has either the grail or a treasure chest. This will keep players from running through teammates while escaping an enemy in tight places, not allowing for pursuit. Soft collisions are so nice in a fast paced melee game like PVKII and we know you'll love them!
[b]Steam Community Integration[/b]
With 2.3 comes Steamworks and Steam Community integration. What this means is players will have access to achievements and automatic updates, as well as be able to show their Steam Name and Icon on the scoreboard. We have also set it up so we can integrate certain features with specific Groups in the Steam Community. Make sure you join PVKII's [url="http://steamcommunity.com/games/pvkiiofficial"]Official Game Group[/url] so you don't miss out on future surprises for group members only!
[b]New Shader Effects[/b]
The Orange Box engine has allowed us to set up some nice shader effects and proxies. This includes more realistic eyes and blood on weapons that have been used in battle. You'll also notice the players will have a more realistic look to them, including the Heavy Knight's shiny armor!
Ripped Berserker
Shiny Heavy Knight
Bloody Weapons
[b]Color Correction[/b]
2.3 has some amazing new effects using in-game color correction. Some of the cases where color correction is used include:
Death Vision :: Colors seem to bleed out as death approaches.
Berserk Vision :: As the Berserker's heart explodes with rage, his vision turns a bloody red.
Grail Vision :: The holy grail empowers the player, turning their vision a heavenly gold.
(You'll notice the enemy's body will glow, keeping them from hiding in dark places!)
Coin Trails
A new treat in the booty game mode is the coin trail. As enemies try to escape with your chests, you'll have an easier time tracking them down by following the booty trail! Better be quick though, the trail fades out after a bit.
The Huns is on!
[b]Facial Animation[/b]
We've also been hard at work updating our player models to integrate with face poser software. Expressions in 2.3 will match the state of the player's combat and health, while his lips synchronize to his taunts!
Pirate Captain
Knight Archer
[b]Particle System[/b]
With the Orange Box port comes an amazing new particle system. This system allows for some awesome effects that weren't possible in the old engine. Flames look a lot cooler, dust particles can float and fall around, even the wick of the keg has a cool new look to it!
Check back with us next week for a look at some of the new particle effects and facial animations being used in 2.3. This will include video of the new Sudden Death effects in Arena and Cathedral, as well as some of the lip synchronization given to player taunts. You are no man!
Here's a little preview of what next week's post will include:
That's all for now! Check back next week and the following weeks for more 2.3 goodies!