Source SDK Beta with Episode 2 Game Code Released
By Azzkiker 16 years ago, last updated 6 years ago
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[url="http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes"]Valve have released a beta update to the Source SDK[/url], including:
[b][u]Enhancements[/b][/u]
[b]SDK Launcher[/b]
[list]
[*]There is now a drop list that allows the user to switch between engine versions. No need to specify engine version as a launch option.
[/list]
[b]SDK Source Code[/b]
[list]
[*]Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box.
[*]It is still possible to create mods based on HL2:Episode One using the legacy version of the Source Engine.
[/list]
[b]Faceposer[/b]
[list]
[*]New menu option allows the user to build a scenes.image file. This allows users to add custom scenes to Orange Box games.
[/list]
[b]Hammer[/b]
[list]
[*]Two new lighting preview modes are available. 'Note:' 3D Ray-traced Lighting Preview can cause Hammer to run slowly for complicated maps.
[/list]
[b][u]Bug fixes[/b][/u]
[b]Hammer[/b]
[list]
[*]Fixed crashes that began as a result of a Source Engine update the week of 1/7.
[/list]
[b]SDK Launcher[/b]
[list]
[*]The %VProject% env var is again being dynamically set when you change the current mod in the SDK launcher.
[/list]
[b]Content Creation Utilities[/b]
[list]
[*]There is no longer a need to add -nop4 to the command lines of studiomdl and vtex.
[/list]
[b][u]Current Known Issues[/b][/u]
[list]
[*]Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
[*]Linux makefiles shipped with the SDK are incomplete and will be updated in the next release.
[*]The Particle Editor is not presently included in the Source SDK.
Updated SDK shaders are not presently included in the Source SDK.
[/list]
To access it, add [i][u]-beta srcsdk0122[/u][/i] to the shortcut you use to launch Steam.