Source SDK Beta with Episode 2 Game Code Released

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Published by Azzkiker 12 years ago , last updated 2 years ago
Valve have released a beta update to the Source SDK, including: Enhancements SDK Launcher
  • There is now a drop list that allows the user to switch between engine versions. No need to specify engine version as a launch option.
SDK Source Code
  • Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box.
  • It is still possible to create mods based on HL2:Episode One using the legacy version of the Source Engine.
  • New menu option allows the user to build a scenes.image file. This allows users to add custom scenes to Orange Box games.
  • Two new lighting preview modes are available. 'Note:' 3D Ray-traced Lighting Preview can cause Hammer to run slowly for complicated maps.
Bug fixes Hammer
  • Fixed crashes that began as a result of a Source Engine update the week of 1/7.
SDK Launcher
  • The %VProject% env var is again being dynamically set when you change the current mod in the SDK launcher.
Content Creation Utilities
  • There is no longer a need to add -nop4 to the command lines of studiomdl and vtex.
Current Known Issues
  • Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
  • Linux makefiles shipped with the SDK are incomplete and will be updated in the next release.
  • The Particle Editor is not presently included in the Source SDK.
  • Updated SDK shaders are not presently included in the Source SDK.
To access it, add -beta srcsdk0122 to the shortcut you use to launch Steam.
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