The HCU's Half-Life 2: Rogue Threat interview

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Published by THGhost 16 years ago , last updated 5 years ago
[quote] Hey guys, The HeadCrab Union managed to score an interview with the episodic single-player mod Half-Life 2: Rogue Threat, and we'd greatly appreciate it if you guys could let everyone know about it.The interview can be found at the following link... Please use our newer site address at if you link to our union. Also, since the interview is on an image, I'll provide two sample Q/A's to use in your article... Could you tell us about the decision to include entirely new weapons in the game? Jack Lipke: Personally I felt that not including new weapons in the game would destroy a ton of potential in new gameplay options. It is important to note that we have weapon 'branching'. This mean that in Rogue Threat Chapter 1 there will be about 9 new weapons, but the player will only come across certain ones depending on their gameplay style. If a player is more of an all action ballistic gunner, they may get the Dual SMG's instead of the tactical XM8-C. One of the most impressive enemies that was in the early concept art was a gigantic stider called the Combine Juggernaut. Is this enemy still part of Rogue Threat? (Please say yes). And could you say anything about it? Jack Lipke: While this will be very hard to accomplish, I would like to see it implemented into Chapter 2 since Chapter 2 involves mostly large open areas on sand flats and beach coasts. The player will most likely battle this enemy in a vehicle. I'm not positive on it, but if we have the time and the resources for Ch2, we will be happy to include this enemy. The Juggernaut is a strider type enemy that is roughly 4 times taller than a strider, it can carry troops and is used to destroy stationary Rebel Outposts by using a large cannon mounted in its belly. Thanks if you give us a news post! [/quote]
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