Battle Grounds 2 is the sequal of the ever popular Half-Life mod. Except now it is on the powerful Source Engine.
The Battle Grounds (BG) is a Half-Life 2 Modification based on the Revolutionary War. You and your teammates will have to act together strategically to fight the enemy team. The Battle Grounds is a team-based game.
Changelog - 1.0F style flags added - Fixed crash bugs - Melee should work slightly better with high latency - American and British voice commands updated - New menu music - New menu background - New map added: bg_skirmish_lms - Most remnants of hl2 hud removed - Damage indicator is smaller and below crosshair - Flag capture centerprint removed due to redundancy with flag hud - More props - Updated face materials - Phong shading added to player model materials - Fixed spectator mode - Fixed cheating in last man standing mode - Added simple text indicator for last man standing. use cl_draw_lms_indicator to hide - Smoke doesn't fly through walls any more - Bullet velocity increased by 44% to 1200 fps, or 365 m/s - Number of ragdolls can now be limited clientside. use the following cvars: cl_ragdoll_maxcount - global maximum amount of ragdolls cl_ragdoll_staytime - lifetime of each ragdoll - Added or implemented two cvars to control backward/sidestepping speeds for "egg-shaped" movement sv_backspeed - what factor of forward speed is backward speed? sv_sidespeed - what factor of forward speed is sidestepping speed?
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