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FakeFactory: Cinematic Mod (v9.5)

cm95update.rar

Description

Update 9.5 for Cinematic Mod V9 BASE (with or without HD addon)

Revent changes:

- Added true HDR maps to HL2 - Added 3D foliage to HL2 maps - Tweaked some of the atmospheric effects in the HL2 maps - Removed Sight-Range limits from HL2 maps - Merged some of the very small sub-maps like town_01a, town_03, town_04, c17_02, citadel_02.

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README

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FAKEFACTORY CINEMATIC MOD V9.5
Update Build 9.5 Snapshot-Release

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PERFORMANCE-WARNING:

The Orangebox/Source Engine is getting outdated and performs poor compared to newer engines like the Cry-Engine or the Unreal-Engine.
It's almost impossible to get good framerates with enhanced viewrange, hires-textures and high polycount.
Therefore prepare yourself for fps below 40 in some open areas, unless you're using the latest NASA supercomputer.


SNAPSHOT-RELEASE:

V9.5 is a Snapshot-Release. I have reached the source-engine limits in almost all areas. Unfortunately these limits are quite low. The current build of the source engine can't render detailed open areas or nice foliage without hitting this limits. 
(Compared to the Cry-Engine: Source engines 100 % entity limit equals approx. 5 % of the Cry-Engine limit)

I'll take a break now, hoping the next engine version will give the possibilities, i need.

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History:

CM 9.5 (Snapshot-Release)

- Added true HDR maps to HL2
- Added 3D foliage to HL2 maps
- Tweaked some of the atmospheric effects in the HL2 maps
- Removed Sight-Range limits from HL2 maps
- Merged some of the very small sub-maps like town_01a, town_03, town_04, c17_02, citadel_02.
- Added HD dog (if the HD addon was installed)


CM 9.1 BASE / HD

- Added HDR Skies to HL2 maps
- Updated some textures
- Fixed missing Corpse texture


CM9.01 HD

- Fixed wrong HD models


CM9 HD
	
- CM9 FULL INSTALLATION

CM9 BASE

- CM9 Spin-Off (all HD-Models are ripped from the BASE version) -> This version is 32bit ready

CM9 beta1 to beta3 (non-public)

- Reworked ALL HD-models
- Reworked the human textures for ultra-realistic skin reflection
- Reworked the Character Pimper for easier usage
- Added tons of new environment textures and details (you hardly see any blurry textures now - even on closeups)

CM8 final

- Public release
- Added Jigglebones for realistic secondary movement of clothes and hair (Alyx HD models only)

CM8 beta 4

- Added Subsurface scattering for realistic skin reflections
- Added more civilians
- Reworked the models for orangebox facial system
- Fixed Gman's missing face in HL2 end-sequence
- Updated the server/client dll's with the latest SDK code for compatibility with Valves updated pyro-effects
- Increased the number of resistance fighters / combine in HL2's final streetwar
- tons of bugfixes

CM8 beta 3

- Finalized the second bunch of HD civilian/resistance models
- Minor fixes in some maps for better orangebox compatibility
- New optional Alyx style (less sexy)
- Slightly reworked EP2-Final
- Increased the face-pool for human models (Original HL2: 36 different faces / CM8: 115 different faces)
- Recompiled the HL2 binaries for increased face-pool
- Fixed Configurator.exe (lost subtitle settings)

CM 8 beta 2

- Fixed particlesystem crash in HL2 (gunship-shotdowns, barnacle mass kills etc...)
- Worked around a plotstopper in EP1 Level Citadel 04

CM 8 beta 1

- Orangebox engine for HL2 and EP1 (new particle and dynamic shadow effects for HL2 + EP1)
- Enhanced Alyx HD-model (VALVE style face)
- Enhanced Alyx HD-model (Adriana Lima face)
- Enhanced Civilian HD-models (now its the time to give them a try)
- hacked all HL2 levels for Orangebox compatibility
- fixed all known texture errors
- fixed the "hopping mossman" bug in novaprospect
- tweaked the HDR/BLOOM effects on HL2 maps (less blooming)



SOUND DROPS OR CRACKLING:
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If sound crackles occures, you can fix this by setting the snd_mixahead value in 
the autoexec's of CM's subdirectories. You will find the autoexec.cfg in the 

FAKEFACTORY_CM9hl2cfg
FAKEFACTORY_CM9episodiccfg
FAKEFACTORY_CM9ep2cfg

directories. Try different value like snd_mixahead "0.2" or snd_mixahead "0.4" 
for increasing the buffered time of soundsamples. This will fix crackling or 
dropouts, but can lead to slightly asynchronous or delayed sounds.



MICROSTUTTER AND HEAPSIZE
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If you encounter microstuttering ingame (animations), try the heapsize command. 
Add -heapsize {bytes} to the shortcuts, i.e.:

Shortcut: Cinematic Mod EP2
Target: ....launcher.exe" -heapsize 512000.

But NEVER set the heapsize above [YOUR INSTALLE RAM / 3] or 512MB



SETUP.EXE AND VIRUS-WARNING
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Setup uses a tool called SetACL for setting write permissions to the mods 
screenshots / cfg / SAVE directories. Some antivirus software could warn about 
possible malware. This is a false positive.



TECHNICAL INFO:
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This  mod's  binaries are   modified  for memory  allocation   beyond 2  GB.  To
prevent STEAM from overwriting this  binaries with its own copies on each start,
the mod ist  using a little  launcher,  that reroutes  STEAM's original binaries
to >NIL. 

Start  this  mod  only  with  the  shortcuts  in  your  start menu   (that  were
created  during installation)!


HARDWARE REQUIREMENTS:

- DX9 capable graphics hardware with minimum 512 MB VRAM. (1024 MB recommended)
- 3 GB RAM


SOFTWARE REQUIREMENTS:

-	Fully installed STEAM Client;	You can't start the mod without STEAM running.
-	Fully installed and unlocked HL2 / EP1 / EP2;	Make shure, you have started those games in the past.
-	Fully installed Cinematic Mod V9 BASE (with or without HD addon)





USED SOFTWARE FOR THIS MOD:

Adobe Photoshop CS2
3DS MAX 8
E-Frontier Poser 7
Microsoft C++ Visual Studio 2005
Powerbasic 8
VALVE Source SDK
Sony Soundforge 7
Sony Vegas 7
Crazy Bump 5
Cannonfodders SDK tools
entspy
vmex
Autoplay Mediastudio Pro
Setup Factory


USED TEXTURE RESOURCES:

Majang.com
3d.sk
Dosch
environmenttextures.com
Own photos


USED MODEL RESOURCES:

contentparadise.com
efrontier.com
daz3d.com
Anton Kisiels Apollo Max

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