FakeFactory & Ogg's Cinematic Mod

So, for all of you: This is the ultimate full version of the Cinematic Mod for Half-life 2. It contains everything: the music, the High Reso...

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So, for all of you: This is the ultimate full version of the Cinematic Mod for Half-life 2. It contains everything: the music, the High Resolution Pack and the changed game balance! Enjoy this nice piece of work!

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Download 'fakefactory_cinematic_2.32_full.zip' (1.16GB)

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README:

----------------------------------------------------------

FAKEFACTORY & OGG Cinematic Mod for Half Life 2 V2.32 Complete
(Full localized Non Override Version)
----------------------------------------------------------


Patchlevel: Addon 3.22

What is this:

- The Cinematic Modification adds  Hires-Textures to all human
characters,  some
non-human characters,  nearly all items,  walls and  vehicles (and  the
vending
mashine of course). (Hint: If you prefer the original Low-Res
Textures,  delete
or rename the "materials" folder inside the Mod.)

- It replaces the original HL2 music  with a more classic score in the
style of
large Hollywood  productions, that  fits to  the specific
game-situations. More
orchestral, more ambient, with  unique  themes for combines and Alyx.
(Hint: If
you prefer the original HL2-music score, delete or rename the "sound"
folder and
the "scripts" folder inside the Mod.)

- It  adds a  new weapons-balancing  and strengthens  all the  weapons
to a more
realistic level. No more firing numerous rounds at the combines; kill
them  with
3 to 5 direct  hits, just like in  real-life combat, but beware:  Your
opponents
weapons are  comparable. After  3 to  5 direct  hits (or  1 direct
headshot) you
*will* be killed.  (Hint: If you  prefer the original  Weapons
balancing, delete
the file "skill.cfg" inside the Mod's cfg-folder)

-  The additional Insane  Hires  Props  are previous unreleased
Hirestextures
for  nearly  all   props  in   the  game,   even  little   items like
binders,
computerparts, doorlocks and so on. The   huge amount of details will
give  your
HL2 virtually  the look  of a  render-intro, but  be warned:  The
amount  of new
textures will tax your  hardware to the limit.  Better don't use this
pack with
outdated DirectX8 cards. Don't even think about it, unless you are using
a  256+
MB card.




Supplementing Info for users of the FAKEFACTORY HiRes Packs: This pack
combines
all  the   FAKEFACTORY HiRes    Packs  together and  adds  some new
ones.  Just
override  the  allready  installed   textures   with   the  new  ones
in   this
modification.




Replaced Textures:
------------------

nearly all Lores or Low-Detail textures




Requirements:
-------------

- Half-Life2  installed

-  A graphics-card,  that can  handle 2048  x 2048 pixel
textures (any DirectX9 card should be okay). - plenty of RAM (you will
see  some
ingame-stuttering with less than 1.5 GB ram)




Installation:
-------------

1. Unzip the archive to your harddisk.

2.  Open the unziped archive and copy  the  "FAKEFACTORY_Cinematic"
and  the  "fakefactory_cinematic_german"
(inside  "1.  MOD Directory")  folder  to your  <path  to
SteamApps>/SourceMods/
folder and overwrite all previous files..

3. Install the XVID-Codec, if not allready installed (no restart required)


Restart Steam,  Start a  new game,   choose "Third  Party Games   ->
FAKEFACTORY
Cinematic Mod"  and enjoy a new Half-Life 2 Singleplayer experience.

First Run  will take  significant longer,  because the  source-engine
builds the
audio-cache files.



Installation for Garry's Mod:
----------------------------

If you want  to use the  new Hires-Textures with  Garry's Mod, copy  all
content
inside the "materials" folder (you'll find this inside the
FAKEFACTORY_Cinematic
dir)   to   the   according   folder  in   Garry's   mod,   usually:
<path  to
SteamApps>/SourceMods/gmod9/materials



Deinstallation:
---------------

Delete the folders:  <path to
SteamApps>/SourceMods/FAKEFACTORY_Cinematic  <path
to SteamApps>/SourceMods/fakefactory_cinematic_german>



TROUBLESHOOTING
---------------

IF YOU GET ASYNCHRONOUS  SOUNDS, DO THIS:  Search  the file Autoexec.cgf
in  the
MODS  cfg  folder  for  the   line   <snd_mixahead  "0.7">  and
change   it  to
<snd_mixahead "0.1">





Legal notice: Used Soundsamples are copyright-free to my knowledge,
picked  from
several free  soundtrack teasers.  If you  encounter a  copyrighted
song, please
contact me, so i can remove the file.

Parts of the bumpmaps are from OGG HAGE MOD with permission.

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Registered 20th August 2005

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